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18 changes: 16 additions & 2 deletions code/modules/mob/living/simple_mob/defense.dm
Original file line number Diff line number Diff line change
Expand Up @@ -220,17 +220,31 @@
// Shot with taser/stunvolver
/mob/living/simple_mob/stun_effect_act(var/stun_amount, var/agony_amount, var/def_zone, var/used_weapon=null, var/electric = FALSE)
if(taser_kill)
var/stunDam = 0
var/agonyDam = 0
//var/stunDam = 0
//var/agonyDam = 0
var/armor = run_armor_check(def_zone = null, attack_flag = "energy")

// PY edit begin - Handle simplemob taser damage as stuns with some damage. Instead of treating a high stun time as insane damage.
var/stun_divisor = 6
var/damage_divisor = 8
if(prob(90))
Stun(stun_amount + rand(0, agony_amount/stun_divisor))
if(prob(80))
Weaken(rand(agony_amount/stun_divisor,agony_amount/(stun_divisor+1)))
if(stun_amount)
apply_damage(FLOOR( stun_amount / damage_divisor, 1), BURN, null, armor, resistance, FALSE, FALSE, used_weapon)
if(agony_amount)
apply_damage(FLOOR( agony_amount / damage_divisor, 1), BURN, null, armor, resistance, FALSE, FALSE, used_weapon)
/*
if(stun_amount)
stunDam += stun_amount * 0.5
apply_damage(damage = stunDam, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, sharp = FALSE, edge = FALSE, used_weapon = used_weapon)

if(agony_amount)
agonyDam += agony_amount * 0.5
apply_damage(damage = agonyDam, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, sharp = FALSE, edge = FALSE, used_weapon = used_weapon)
*/
// PY edit end


// Electromagnetism
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