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The Alchemist Auction

A fantasy strategy RPG where players bid, battle, steal, and survive against the deceptive alchemist mastermind, Dr. deFraud, and his partner Fleece deFraud.

Built in Unity with C#, Alchemist Auction combines auction-based resource management, probability-driven AI behavior, potion crafting systems, mini-games, and multi-phase boss encounters into a single gameplay experience.

Features Strategic auction gameplay with dynamic bidding systems AI opponents that make probability-based decisions Potion crafting and inventory management systems Multi-phase RPG-style boss battles Persistent progression and unlock systems Interactive hub world ("Completionist Cave") Bonus mini-games and challenge modes Animated UI systems and in-world interactions Original fantasy worldbuilding and characters Gameplay Overview

Players compete in high-stakes magical auctions where every decision matters. Buy powerful potions, sabotage opponents, manage resources, and survive increasingly dangerous encounters.

The game features:

Auction rounds with adaptive AI bidding Trade-in systems and potion collection mechanics "Pilfer Pass" stealing mechanics Risk/reward inventory decisions Bonus challenge games for additional rewards A large-scale boss fight against Dr. deFraud and Fleece deFraud Major Systems Auction AI

Enemy behavior is driven through probability-based decision systems that evaluate:

item rarity current funds player inventory round progression strategic value of potions Potion Systems

Players can:

collect potions trade items combine effects manage limited inventory space counter enemy strategies Completionist Cave

An explorable hub world featuring:

mini-games unlockables interactable objects hidden content replayable challenge modes Boss Encounters

The game includes multi-stage encounters with:

timed mechanics defensive phases status effects escalating attack patterns unique gameplay modifiers Technologies Used Unity Engine C# Unity UI / TextMeshPro Animator State Machines Particle Systems Cinemachine Coroutines PlayerPrefs save systems Audio & video integration systems Development

Alchemist Auction was developed as a large-scale solo game project focused on combining multiple gameplay genres into a cohesive experience. The project emphasized:

gameplay system architecture AI behavior design UI/UX systems balancing and progression optimization large project organization Screenshots / Gameplay

(Add gameplay screenshots, trailers, or GIFs here)

Future Plans Additional auction modes Expanded potion combinations More boss encounters Additional mini-games Enhanced progression systems Expanded lore and story content Developer

Created by Dylan Abry.

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