Pubbystation touchups#1125
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Do not merge yet, I have a few brief things to check, actually. |
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Added a few more minor things, some touch-ups to kitchen and library desk. Screenshots updated to showcase. Should be ready for review, now. |
dawsonkeyes
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i'm not a fan of how dark the library still is but beyond that this is pretty good. finally we can have non-motion-activated medbay gameplay
The library is certainly much better when all of its lanterns are lit and replaced. Though there is merit to not having a manually-activated library, and I did consider adding those lights, I tried to make general improvements in this PR over shifting anything I felt was an intended design decision where avoidable. If I choose to do something like that, it would most likely be its own PR later on. |
About The Pull Request
Why It's Good For The Game
All of these changes give more avenues for roleplay or add clarity to parts of the map that were woefully unclear. There were also some design decisions that were particularly poor for player experience that have been rectified within this PR (making chefs not need to dive into the cold room to get a fork is good, actually).
Testing Evidence
Changelog
🆑 Farce
map: Touched up Pubbystation, and fixed many minor issues within it.
/:cl: