Wildlife is a Minecraft plugin that populates a survival world with more animals than vanilla provides — deer, boar, ducks and crows — without asking a single player to install anything.
That last part is the whole design. A server cannot give a vanilla client a new kind of creature; the client only knows how to draw the mobs it shipped with. Wildlife works within that: each animal is a vanilla mob given a new name, new attributes, new drops and new spawning rules. A deer is a real thing you hunt in the forest. It is also, underneath, a mob Minecraft already knows.
This plugin was proposed from a Kingdom: First Era player request on 2026-09-04.
Pre-implementation. No code yet. The scope of the first release is defined in MVP.md — and the honest limits of the approach are documented there. Read them before promising anyone a shark.
- A roster of new animals built from reskinned vanilla mobs
- Biome-appropriate natural spawning
- Distinct drops that feed cooking and trade
- Optional resource-pack support for real models, for servers that ship a pack
Not yet released. Once there is a build, installation will follow the usual DPC pattern: drop the jar in plugins/ and restart. It will also be available through Dan's Plugin Manager.
None. Coexists with Wild Pets, which handles taming.
- MVP – Scope of the first release, and its deliberate non-goals
USER_GUIDE.md, COMMANDS.md, CONFIG.md and CHANGELOG.md land with the first release, per DOCUMENTATION_PRACTICES.md.
You can find the support Discord server here.
Please fill out a bug report here.
This repository follows the standards in dpc-conventions. CONTRIBUTING.md arrives with the build tooling.
This project is licensed under the GNU General Public License v3.0.
See the LICENSE file for full details.