- PLOC BVH2 builder with Parallel Reinsertion and spatial pre-splits.
- CWBVH An eight-way compressed wide BVH8 builder. Each BVH Node is compressed so that it takes up only 80 bytes per node.
- Tools for dynamically updating and optimizing the BVH2. (Added in 0.3)
- CPU traversal for both BVH2 and CWBVH (SIMD traversal, intersecting 4 nodes at a time)
- For GPU traversal example, see the Tray Racing benchmark
OBVHS optionally uses rayon to parallelize building.
See Tray Racing.
- Tomasz Stachowiak for the initial rust/embree CWBVH builder, HLSL traversal, and numerous discussions along the way.
- Jan Van Bergen for their wonderful CUDA path tracer that implements CWBVH.
- Arsène Pérard-Gayot for their series of articles on BVHs and BVH library.
- H. Ylitie et al. for Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs.
- D. Meister et al. for Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction, Parallel Reinsertion for Bounding Volume Hierarchy Optimization, and Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing.
- Erin Catto for Dynamic Bounding Volume Hierarchies.
