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Cosinus215 edited this page Feb 18, 2026 · 4 revisions

Conjuction GameDesignDocument

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Game Design Doc Table of Contents

  1. Copyright Information

  2. Version History

  3. Game Overview

    1. Game Concept
    2. Feature Set
    3. Genre
    4. Target Audience
    5. Game Flow
    6. Look and Feel
    7. Project Scope
  4. Gameplay and Mechanics

    1. Items
    2. Actions
    3. Alchemy and Potion Crafting
      1. Alchemy
      2. Potion Crafting
      3. Alchemy
  5. Story, Setting and Character

    1. Story and Narrative
      1. Back Story
      2. Plot Elements
      3. Game Progression
      4. License Considerations
      5. Cut Scenes
        1. Cut Scene #1
          1. Actors
          2. Descriptions
          3. Storyboard
          4. Script
    2. Game World
      1. General look and feel of world
      2. Area #1
        1. General Description
        2. Physical Characteristics
        3. Levels that use area
        4. Connections to other areas
    3. Characters
      1. Character #1
        1. Back Story
        2. Personality
        3. Look
          1. Physical Characteristics
          2. Animations
        4. Special Abilities
        5. Relevance to Game Story
        6. Relationship to Other Characters
        7. Statistics
  6. Levels

    1. Level #1
      1. Synopsis
      2. Introductory Material
      3. Objectives
      4. Physical Description
      5. Map
      6. Critical Path
      7. Encounters
      8. Level Walkthrough
      9. Closing Material
  7. Interface

    1. Visual System
      1. HUD
      2. Menus
      3. Rendering System
      4. Camera
      5. Lighting Models
    2. Control System
    3. Audio
    4. Music
    5. Sound Effects
    6. Help System
  8. Technical

    1. Target Hardware
    2. Development Hardware and Software
    3. Development Procedures and Standards
    4. Game Engine
    5. Network
    6. Scripting Language
  9. Game Art

  10. Secondary Software

    1. Editor
    2. Installer
    3. Update Software
  11. Appendices

    1. Asset List
      1. Art
        1. Model and Texture List
        2. Animation List
        3. Effects List
        4. Interface Art List
        5. Cut Scene List
      2. Sound
        1. Environmental Sounds
        2. Weapon Sounds
        3. Interface Sounds
      3. Music
        1. Ambient
        2. Action
        3. Victory
        4. Defeat
      4. Voice
        1. Actor #1 Lines

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