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Seedscape

Infinite, procedural, tile-based farming simulation. Browser-based, GPU-driven (WebGL2 + Web Workers). Starting biome: Bloomridge.

Status: Phase 0 (bootstrap) complete. Phase 1 (rendering prototype) is next.

Stack

  • Bundler / dev: Vite
  • Language: TypeScript (strict, noUncheckedIndexedAccess, exactOptionalPropertyTypes)
  • Tests: Vitest
  • Lint + format: Biome (single binary; no ESLint/Prettier)
  • Persistence (MVP): IndexedDB

Getting Started

npm install
npm run dev      # Vite dev server with HMR
npm run build    # typecheck + production bundle
npm test         # run vitest suite
npm run lint     # biome check
npm run format   # biome format --write

Open the URL Vite prints to see a cleared WebGL2 canvas (dark blue-grey).

Browsers must support WebGL2 — there is no WebGL1 fallback.

Repo Layout

See CLAUDE.md for the full convention guide and folder map. Design docs live in .claude/context/docs/ (start at 00, 17, 19). Game content (crops, buildings, biomes) is in data/.

Placeholder Atlas

public/atlas.png is a generated placeholder (64×64 grid of distinct-colored 32×32 tiles, 2048×2048 total). Regenerate via:

node scripts/gen_placeholder_atlas.mjs

Real art replaces this later.

About

Videogame: Cosy infinite farm simulator for web

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