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2 changes: 1 addition & 1 deletion entities/game/card_template/scripts/CardTemplate.gd
Original file line number Diff line number Diff line change
Expand Up @@ -238,7 +238,7 @@ func signal_repeater_fully_hidden() -> void:
fully_hidden.emit()

func game_state_changed(new_state: GameEnum.State) -> void:
if new_state == GameEnum.State.TURN_COMPLETED:
if new_state == GameEnum.State.TURN_FREEZE:
_valid_game_state = false
freeze_card()
if new_state == GameEnum.State.TURN_END:
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3 changes: 3 additions & 0 deletions entities/game/memory_game/scripts/GameCardGrid.gd
Original file line number Diff line number Diff line change
Expand Up @@ -129,6 +129,9 @@ func trigger_card_at_position(grid_position: Point) -> void:
func remove_cards_from_board(grid_positions: Array[Point]) -> void:
for grid_position: Point in grid_positions:
remove_card_from_board(grid_position)
for card: CardTemplate in _get_all_cards():
if card.is_playing_animation():
await card.about_to_get_delete
all_matching_cards_removed.emit()

func remove_card_from_board(grid_position: Point) -> void:
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4 changes: 1 addition & 3 deletions entities/game/memory_game/scripts/GameStateMachine.gd
Original file line number Diff line number Diff line change
Expand Up @@ -35,17 +35,16 @@ func card_was_clicked() -> void:
print("card clicked")
_clicked_card_amount += 1
if _clicked_card_amount >= _cards_per_turn:
_change_state(GameEnum.State.TURN_FREEZE)
_change_state(GameEnum.State.TURN_COMPLETED)
_clicked_card_amount = 0

func matches_found() -> void:
print("match found")
_change_state(GameEnum.State.TURN_FREEZE)
_change_state(GameEnum.State.TURN_START)

func no_matches() -> void:
print("no matches")
_change_state(GameEnum.State.TURN_FREEZE)
_change_state(GameEnum.State.PREPARE_TURN_END)
_show_round_ended_banner()

Expand All @@ -56,7 +55,6 @@ func board_ready() -> void:

func board_empty() -> void:
print("board empty")
_change_state(GameEnum.State.TURN_FREEZE)
_change_state(GameEnum.State.PREPARE_TURN_END)
_change_state(GameEnum.State.GAME_END)

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4 changes: 2 additions & 2 deletions shared/entities/game_state/scripts/GameStateEnum.gd
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@ class_name GameEnum
enum State {
GAME_INIT = 0, # Can only lead to "start"
TURN_START = 10, # Can only go to turn completed
TURN_COMPLETED = 20, # Can only go to freeze
TURN_FREEZE = 30, # Can go to prepare turn end or turn start
TURN_FREEZE = 20, # Can go to turn completed turn completed
TURN_COMPLETED = 30, # Can only go to prepare turn end or turn start
PREPARE_TURN_END = 40, # Can go to turn end or end game
TURN_END = 50, # Can go to turn start
GAME_END = 1000
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