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Quick_Tic_Tac_Toe
Quick_Tic_Tac_Toe PublicA quick prototype of a Tic-Tac-Toe game, utilising bitwise operations for efficient, low-level game state representation and outcome resolution - a performance-conscious approach within a high-leve…
ShaderLab
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AI-DriverBehaviour_RacingSimulation
AI-DriverBehaviour_RacingSimulation PublicAI-driven racing simulation prototype in Unity, focusing on decision making, pathfinding, and driver behaviour using finite state machine, fuzzy logic, and obstacle avoidance - combining game AI, t…
C# 1
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