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Fix graph-wide reheat during node drag #135
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Removing these forces deletes their entries from D3's insertion-ordered force map;
restoreDragPhysics()then callsapplyForces(), which recreatescharge,x,y, andcollideafter the existingvelocityGuard. Consequently the guard runs before those restored forces and cannot cap the velocity they add during the release reheat, so every completed drag can again produce the high-speed graph-wide movement this change is intended to prevent. Reinstall the guard after all normal forces have been restored.Useful? React with 👍 / 👎.