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2 changes: 1 addition & 1 deletion index.html
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ <h1>Guessing Game</h1>
</p>
<p class="message" id="correct">
Congratulations, You guessed correctly! <br />
Would you like to play again?
<!--Would you like to play again?-->
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Why did you turn it in to comment? Looks like it's supposed to be visible for user.

</p>
</div>
<button id="reset">Reset</button>
Expand Down
54 changes: 39 additions & 15 deletions index.js
Original file line number Diff line number Diff line change
Expand Up @@ -9,29 +9,39 @@ const numberOfGuessesMessage = document.getElementById('number-of-guesses');
const correctMessage = document.getElementById('correct');

let targetNumber;
let attempts = 0;
const maxNumberOfAttempts = 5;
let attempts;
const maxNumberOfAttempts = 5;

// Returns a random number from min (inclusive) to max (exclusive)
// Usage:
// > getRandomNumber(1, 50)
// <- 32
// > getRandomNumber(1, 50)
// <- 11
hideAllMessages();
function getRandomNumber(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}

//MAIN LOGIC IS HERE
function checkGuess() {
hideAllMessages();//cleans all previous messages.
// Get value from guess input element
const guess = parseInt(guessInput.value, 10);
attempts = attempts + 1;

hideAllMessages();

//Stretch goal added
if(guess<1 || guess>99){
submitButton.disabled = true;
alert("Your number is out of range! Please reset and start the game again.");
}
if (guess === targetNumber) {
numberOfGuessesMessage.style.display = '';
numberOfGuessesMessage.innerHTML = `You made ${attempts} guesses`;

if(attempts===1){
numberOfGuessesMessage.innerHTML = `You made ${attempts} guess`;//Stretch goal added
} else{
numberOfGuessesMessage.innerHTML = `You made ${attempts} guesses`;}

correctMessage.style.display = '';

Expand All @@ -43,48 +53,62 @@ function checkGuess() {
if (guess < targetNumber) {
tooLowMessage.style.display = '';
} else {
tooLowMessage.style.display = '';
tooHighMessage.style.display = '';

}

const remainingAttempts = maxNumberOfAttempts - attempts;
if(remainingAttempts===1){
numberOfGuessesMessage.innerHTML = `You guessed ${guess}. <br> ${remainingAttempts} guess remaining`;
} else{
numberOfGuessesMessage.innerHTML = `You guessed ${guess}. <br> ${remainingAttempts} guesses remaining`;
}

numberOfGuessesMessage.style.display = '';
numberOfGuessesMessage.innerHTML = `You guessed ${guess}. <br> ${remainingAttempts} guesses remaining`;

}

if (attempts ==== maxNumberOfAttempts) {
if (attempts === maxNumberOfAttempts) {
submitButton.disabled = true;
guessInput.disabled = true;
tooHighMessage.style.display = 'none'; //Added - clean final form
tooLowMessage.style.display = 'none'; //Added - clean final form
//submitButton.addEventListener('click', checkGuess);

}

guessInput.value = '';

resetButton.style.display = '';

}


function hideAllMessages() {
for (let elementIndex = 0; elementIndex <= messages.length; elementIndex++) {
for (let elementIndex = 0; elementIndex < messages.length; elementIndex++) {
console.log(`Messages list: ${messages}`);
messages[elementIndex].style.display = 'none';
}
}

funtion setup() {
function setup() {
// Get random number
targetNumber = getRandomNumber(1, 100);
console.log(`target number: ${targetNumber}`);

// Reset number of attempts
maxNumberOfAttempts = 0;
// Reset number of attempts
attempts=0;

// Enable the input and submit button
submitButton.disabeld = false;
submitButton.disabled = false;
guessInput.disabled = false;

hideAllMessages();
resetButton.style.display = 'none';
hideAllMessages();
//resetButton.style.display = 'none';
}

submitButton.addEventListener('click', checkGuess);
resetButton.addEventListener('click', setup);
resetButton.style.display = 'none';

setup();