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43 changes: 26 additions & 17 deletions src/main/resources/assets/aiotbotania/lang/zh_cn.json
Original file line number Diff line number Diff line change
@@ -1,53 +1,62 @@
{
"itemGroup.aiotbotania": "植魔全能工具",
"aiotbotania.toggleMode": "\u00a76模式:",
"aiotbotania.hoeModePath": "\u00a7a开垦土地与草径",
"aiotbotania.utilityMode": "\u00a7e放置火把与树苗",
"itemGroup.aiotbotania": "植物魔法全能工具",
"aiotbotania.mythicbotany.disabled": "请安装MythicBotany!",
"aiotbotania.toggleMode": "\u00A76模式:",
"aiotbotania.hoeMode": "\u00A73耕地",
"aiotbotania.hoeModePath": "\u00A73耕地与制造草径",
"aiotbotania.utilityMode": "\u00A7e放置火把与树苗",

"item.aiotbotania.livingwood_shears": "活木剪刀",
"item.aiotbotania.livingwood_sword": "活木剑",
"item.aiotbotania.livingwood_axe": "活木斧",
"item.aiotbotania.livingwood_pickaxe": "活木镐",
"item.aiotbotania.livingwood_shovel": "活木铲",
"item.aiotbotania.livingwood_shovel": "活木锹",
"item.aiotbotania.livingwood_hoe": "活木锄",
"item.aiotbotania.livingwood_aiot": "活木全能工具",

"item.aiotbotania.livingrock_shears": "活石剪刀",
"item.aiotbotania.livingrock_sword": "活石剑",
"item.aiotbotania.livingrock_axe": "活石斧",
"item.aiotbotania.livingrock_pickaxe": "活石镐",
"item.aiotbotania.livingrock_shovel": "活石铲",
"item.aiotbotania.livingrock_shovel": "活石锹",
"item.aiotbotania.livingrock_hoe": "活石锄",
"item.aiotbotania.livingrock_aiot": "活石全能工具",

"item.aiotbotania.manasteel_aiot": "魔钢全能工具",
"item.aiotbotania.manasteel_aiot": "魔力钢全能工具",

"item.aiotbotania.elementium_aiot": "源质钢全能工具",

"item.aiotbotania.terra_shovel": "泰拉锹",
"item.aiotbotania.terra_hoe": "泰拉锄",
"item.aiotbotania.terra_aiot": "泰拉钢全能工具",

"item.aiotbotania.alfsteel_shovel": "精灵钢锹",
"item.aiotbotania.alfsteel_hoe": "精灵钢锄",
"item.aiotbotania.alfsteel_aiot": "精灵钢全能工具",

"botania.entry.livingwoodTools": "活木工具",
"botania.entry.livingrockTools": "活石工具",

"botania.page.livingwoodTools0": "若安装植魔全能工具模组,$(1)活木$(0)可以被制造成工具。<br>这些工具有着$(1)木头工具$(0),不过在附魔和耐久上有较大优势。$(1)活木$(0)工具将会消耗4魔力来破坏方块,如果在背包中有$(4)储魔物品$(0)(就比如说一块$(1)魔力石板$(0)),就会优先消耗石板中的魔力。<br>除了伤害以外,他们和原版工具没什么两样。",
"botania.page.livingwoodTools0": "安装植物魔法全能工具模组后,$(1)活木$(0)可以被制造成工具。<br>这些工具的属性与$(1)木制工具$(0)类似,但在附魔和耐久上有较大优势。使用$(1)活木$(0)工具破坏方块时会消耗4点魔力,如果在背包中有$(4)储魔物品$(0)(比如说一块$(1)魔力石板$(0)),则会优先消耗石板中的魔力。<br>除了伤害以外,他们和原版工具没什么两样。",
"botania.page.livingwoodTools1": "$(1)活木剑$(0)",
"botania.page.livingwoodTools2": "$(1)活木斧$(0)",
"botania.page.livingwoodTools3": "$(1)活木镐$(0)",
"botania.page.livingwoodTools4": "$(1)活木铲$(0)",
"botania.page.livingwoodTools4": "$(1)活木锹$(0)",
"botania.page.livingwoodTools5": "$(1)活木剪刀$(0)",
"botania.page.livingwoodTools6": "$(1)活木锄$(0)",
"botania.page.livingwoodTools7": "$(1)活木全能工具$(0)",

"botania.page.livingrockTools0": "若安装植魔全能工具模组,$(1)活石$(0)可以被制造成工具。<br>这些工具有着$(1)石头工具$(0),不过在附魔,耐久以及一些小操作上有较大优势。$(1)活石$(0) 工具将会消耗4魔力来破坏方块,如果在背包中有$(4)储魔物品$(0)(就比如说一块$(1)魔力石板$(0)),就会优先消耗石板中的魔力。<br>活石工具也就只是升级过的原版工具。",
"botania.page.livingrockTools0": "安装植物魔法全能工具模组后,$(1)活石$(0)可以被制造成工具。<br>这些工具的属性与$(1)石制工具$(0)类似,但在附魔和耐久上有较大优势。使用$(1)活石$(0)工具破坏方块时会消耗4点魔力,如果在背包中有$(4)储魔物品$(0)(比如说一块$(1)魔力石板$(0)),则会优先消耗石板中的魔力。<br>活石工具类似于升级过的原版工具。",
"botania.page.livingrockTools1": "$(1)活石剑$(0)",
"botania.page.livingrockTools2": "$(1)活石斧$(0)",
"botania.page.livingrockTools3": "$(1)活石镐$(0)",
"botania.page.livingrockTools4": "$(1)活石铲$(0)",
"botania.page.livingrockTools4": "$(1)活石锹$(0)",
"botania.page.livingrockTools5": "$(1)活石剪刀$(0)",
"botania.page.livingrockTools6": "$(1)活石锄$(0)",
"botania.page.livingrockTools7": "$(1)活石全能工具$(0)",
"botania.page.manaGear11": "$(2)植魔全能工具$(0)模组还增加了两样工具。$(1)锄$(0)用法类似于原版的锄头,但与其他魔钢工具一样其也能消耗$(4)魔力$(0)。<br>而$(1)全能工具$(0)则融合了魔钢$(1)剑$(0)$(1)斧$(0)$(1)镐$(0)$(1)$(0)与$(1)锄$(0)的所有功能。",
"botania.page.manaGear12": "$(1)魔钢全能工具$(0)",
"botania.page.manaGear11": "$(2)植魔全能工具$(0)模组还增加了两样工具。$(1)锄$(0)用法类似于原版的锄头,但与其他魔力钢工具一样其也能消耗$(4)魔力$(0)。<br>而$(1)全能工具$(0)则融合了魔力钢$(1)剑$(0)$(1)斧$(0)$(1)镐$(0)$(1)$(0)与$(1)锄$(0)的所有功能。",
"botania.page.manaGear12": "$(1)魔力钢全能工具$(0)",
"botania.page.elfGear10": "$(1)源质钢剑$(0)会增加攻击时生成$(4)小精灵$(0)的概率(当未穿戴$(1)源质钢装备$(0)时也会生成),并强化$(4)小精灵$(0)的能力。",
"botania.page.elfGear16": "$(1)源质钢锄$(0)耕种的土地不会因跳跃而被破坏,也不用担心水源问题。另外,再次右击耕地可转化为泥土。",
"botania.page.elfGear17": "同时,$(1)源质钢全能工具$(0)融合了全部$(1)源质钢$(0)工具的功能。<br>由于它继承了斧和镐右击放置$(4)树苗$(0)与$(4)火把$(0),所以你需要使用$(4)Shift右击$(0)切换模式来进行耕种。",
"botania.page.elfGear16": "$(1)源质钢锄$(0)耕种的土地不会因跳跃而被破坏,也不用担心水源问题。另外,再次右击耕地可将其转化为泥土。",
"botania.page.elfGear17": "同时,$(1)源质钢全能工具$(0)融合了全部$(1)源质钢$(0)工具的功能。<br>由于它继承了斧和镐右击放置$(4)树苗$(0)与$(4)火把$(0)的功能,所以你需要使用$(4)Shift右击$(0)切换模式来进行耕种。",
"botania.page.elfGear18": "$(1)源质钢全能工具$(0)"
}
}
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