Vore Tweaks and Fixes Pass! (Turf Target ignore Belly and Dead mobs, No more Drown in Belly, Fix Slosh sounds and Reagents From Absorb+Digest, Numbing effect uses Poppymilk, Muffled and Absorbed-say functional, In-Belly Spawns, Heal+Digest Mode Fixed)#497
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… any dead mobs that are 'first' in the list. Fixed being in a belly causes you to still drown. Fixed Slosh sounds and Reagent Gen from Absorb and Digest.
Trying to add in Muffled support and Psay for Absorbed players.
…a buff to the food! Like the grapes, but bumps the quality of the food up by 1 level!
Update the Character Directory and the Examine Menu to make the RP Guidnace and RP Ads much more apparent they are there! Also the Directory now just shows you someone's examine closer panel instead! Ported that bit from OV.
…ount for the code differences.
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A good number of known issues and updates to the Vore Codes! Short description above for the various fixes, and more details below!
Whenever you target a turf instead of directly click on a mob to attack, it should now ignore mobs that are located inside of bellies as well as mobs that are already dead, dealing with two bugs for one fix! And one bug being one that plagued even non-vore players!
When in a Belly, you should be immune to drowning! This can be made more fine-grained, but for now it's a hard-stop really. You simply cannot drown if you are within a Belly.
Slosh sounds from reagents should happen now regardless of Show Liquids being set. Why was this a requirement? I don't know.
Similarly, this was the cause for Reagent Generation from Digestion and Absorbing to not actually do anything. I guess it was because the effect was added less for the reagents/sounds and more for the effect on the visuals? It was intended for something for the actual prey being a player?
Numbing Agent is now utilizing Poppymilk. It shouldn't OD anyone, since the OD level is 25, and it only gives 4 units at a time if they have less then 2 in them.
Muffled Belly Status should force a whisper to anyone contained within! It also should muffle audio and emotes! I thought it was kinda a neat idea.
If you get fully-absorbed and it is set to forced-psay, you will now be unable to speak normally, and instead will have your 'say' messages turned into "Thoughts" between yourself, your Pred and all other Absorbed individuals! The Pred can use the prefix '$' at the start of your say-message to 'think' things to your Prey! This should be only audible and sent to those who are part of the connection.