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hisui-gaming-server

WebSocket game server with compact protocol that can broadcast and store player and game states.

Protocol

Server-to-Client

All server-to-client packets start with a single byte that specifies its type The types are

Value Description
0 Player connected
1 Player joined current map
2 Player disconnected or left current map
3 Player data packet
4 Id of your player

Player connected/joined/disconnected/"my id" packets

Type Byte offset Description
UInt8 0 Packet type
UInt32 1 Player id

Player data packet structure

Type Byte offset Description
UInt8 0 Packet type
UInt8 1 Broadcast scope
UInt32 2 Data owner id
UInt16 6 Data slot
Blob 8 Stored data

Client-to-Server packets

All client-to-server packets start with a single byte that specify its type The types are

Value Description
0 Switch to another map
1 Broadcast/Store data

Connect to another map

Type Byte offset Description
UInt8 0 Packet type
UInt16 1 Map number

Broadcast/Store data

Type Byte offset Description
UInt8 0 Packet type
UInt8 1 Flags mask
UInt16 2 Data slot
Blob 4 Any data that should be stored/broadcasted

Possible flags that client can use are

Flag description Flag mask byte
Broadcast data to players in the same map 0
Broadcast data to players playing the same game 1
Broadcast data to whole server 2
Store data for this player 3
Store data for current map 4
Store data for current game 5
Store data for current server 6

How to run

node main

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