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sovereign-resonance-node

The telemetry HUD and planetary avatar for the MANIFOLD ecosystem.

WebGL WebRTC License: MIT

sovereign-resonance-node serves as the omniscient telemetry layer for the MANIFOLD continuity engine. While hyperpoly-terrain calculates the field physics and trench-builder streams the open world, this node projects the ecosystem's health, Swarm coordination, and planetary-scale topological shifts (like Thermodynamic Subduction) onto a high-fidelity WebGL interface.


🌍 The Observer Philosophy

A living simulation requires a living interface. Traditional diagnostic tools are sterile graphs. The sovereign-resonance-node acts as an orbital surveyor. It connects to the MANIFOLD signaling server, pulling real-time metadata from distributed Swarm meshes, and projects that data over a WebGL planetary avatar.

When two Swarm grids collide and merge in the physics layer, this node visualizes the tectonic shockwaves.


🖼️ Visual Onboarding

(Placeholders — replace with actual assets)

Visual Purpose Status
Planet Avatar Real-time WebGL rendering of the global mesh 🟡 TODO
Telemetry HUD Floating UI logging Swarm trust scores and worker counts 🟡 TODO
Subduction Metrics Thermodynamic Subduction CRDT conflict graph 🟡 TODO

💡 Contributor opportunity: Help capture these! See CONTRIBUTING.md.


🚀 Quickstart

Requirements:

  • WebGL 2.0 / WebGPU capable browser
  • Node.js 18+
git clone https://github.com/COMMENCINGTHESCOURGE/sovereign-resonance-node.git
cd sovereign-resonance-node
npm install && npm run dev

Open http://localhost:8080.

🔧 Quick Controls

  • T — Toggle telemetry overlay
  • M — Show global mesh topology
  • Mouse drag — Rotate orbital avatar

🧠 Core Concepts

The Planetary Avatar

Instead of standard charts, simulation mass and trust variables are mapped to the visual properties (glow, displacement, chromatic aberration) of a central 3D planetary mesh.

Thermodynamic Subduction

When isolated terrains (hyperpoly-terrain instances) discover each other via WebRTC, they merge. If bounding boxes overlap, the system triggers "Subduction"—crushing excess mass into the Z-axis to form mountains. This node visualizes and audits those CRDT collisions to ensure perfect mass conservation.

Swarm Orchestration

Hooks into SwarmOrchestrator.ts to log parallel inference rates of the VoidWalkerAI.


🤝 Contribute

Are you a UI engineer who prefers cyberpunk telemetry over standard React dashboards? See CONTRIBUTING.md.

Good first issues:

  • Render Thermodynamic Subduction events in the HUD
  • Connect WebRTC lag-compensation metrics to UI latency alerts
  • Migrate planet rendering from WebGL to WebGPU to match the engine

📜 License & Ecosystem

MIT © 2026 DaShawn McLaughlin / Guinea Pig Trench LLC
Part of the MANIFOLD ecosystem.

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Integration surface for MANIFOLD — WebGL planet avatar with live pipeline HUD, Firestore-backed status, non-Euclidean projection

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