The telemetry HUD and planetary avatar for the MANIFOLD ecosystem.
sovereign-resonance-node serves as the omniscient telemetry layer for the MANIFOLD continuity engine. While hyperpoly-terrain calculates the field physics and trench-builder streams the open world, this node projects the ecosystem's health, Swarm coordination, and planetary-scale topological shifts (like Thermodynamic Subduction) onto a high-fidelity WebGL interface.
A living simulation requires a living interface. Traditional diagnostic tools are sterile graphs. The sovereign-resonance-node acts as an orbital surveyor. It connects to the MANIFOLD signaling server, pulling real-time metadata from distributed Swarm meshes, and projects that data over a WebGL planetary avatar.
When two Swarm grids collide and merge in the physics layer, this node visualizes the tectonic shockwaves.
(Placeholders — replace with actual assets)
| Visual | Purpose | Status |
|---|---|---|
| Real-time WebGL rendering of the global mesh | 🟡 TODO | |
![]() |
Floating UI logging Swarm trust scores and worker counts | 🟡 TODO |
| Thermodynamic Subduction CRDT conflict graph | 🟡 TODO |
💡 Contributor opportunity: Help capture these! See
CONTRIBUTING.md.
Requirements:
- WebGL 2.0 / WebGPU capable browser
- Node.js 18+
git clone https://github.com/COMMENCINGTHESCOURGE/sovereign-resonance-node.git
cd sovereign-resonance-node
npm install && npm run devOpen http://localhost:8080.
T— Toggle telemetry overlayM— Show global mesh topologyMouse drag— Rotate orbital avatar
Instead of standard charts, simulation mass and trust variables are mapped to the visual properties (glow, displacement, chromatic aberration) of a central 3D planetary mesh.
When isolated terrains (hyperpoly-terrain instances) discover each other via WebRTC, they merge. If bounding boxes overlap, the system triggers "Subduction"—crushing excess mass into the Z-axis to form mountains. This node visualizes and audits those CRDT collisions to ensure perfect mass conservation.
Hooks into SwarmOrchestrator.ts to log parallel inference rates of the VoidWalkerAI.
Are you a UI engineer who prefers cyberpunk telemetry over standard React dashboards? See CONTRIBUTING.md.
Good first issues:
- Render Thermodynamic Subduction events in the HUD
- Connect WebRTC lag-compensation metrics to UI latency alerts
- Migrate planet rendering from WebGL to WebGPU to match the engine
MIT © 2026 DaShawn McLaughlin / Guinea Pig Trench LLC
Part of the MANIFOLD ecosystem.
