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feat: optional fixed world texture scale (mm)#42

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alan-polk wants to merge 1 commit intoCNCKitchen:mainfrom
alan-polk:feature_fixed-world-texture-scale
Open

feat: optional fixed world texture scale (mm)#42
alan-polk wants to merge 1 commit intoCNCKitchen:mainfrom
alan-polk:feature_fixed-world-texture-scale

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Add a Transform toggle to normalize UVs with a user reference extent in millimetres instead of each mesh’s largest bounding-box edge, so pattern size stays consistent across different parts with the same settings.

GPU preview and CPU displacement (planar / triplanar / cubic) share the same getReferenceExtent() helper. Cylindrical and spherical modes unchanged.

Made-with: Cursor

I'm attempting a rather large helmet print, and I needed the scale to be consistent across all of the parts I printed. To ensure that the texture was the same size, an external reference scale was needed rather than using the part for the scale.

Add a Transform toggle to normalize UVs with a user reference extent in
millimetres instead of each mesh’s largest bounding-box edge, so pattern
size stays consistent across different parts with the same settings.

GPU preview and CPU displacement (planar / triplanar / cubic) share the same
getReferenceExtent() helper. Cylindrical and spherical modes unchanged.

Made-with: Cursor
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