Project 3: RICHARD CHEN#16
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LaurelinTheGold wants to merge 40 commits into
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LaurelinTheGold
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Oct 9, 2021
- Repo Link
- Features
- Mesh Loading
- Texture Loading
- Tangent space Normal Mapping from texture
- refraction
- antialiasing
- deapth of field
- lighting up the scene using a background texture
- Dipped toes in PBR principles to work with the textures bundled with the model
- Feedback: This project was so much work. This project was so fun. There are some things left that still irk me. Please tell me projects 4 and 5 will not be as time consuming because I spent like over a week working like at least 10 hours daily on this.
- How does one perform normal interpolation when working from a tangent space normal map?
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