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180 changes: 180 additions & 0 deletions projects/1.20-fabric/assets/modrinth-minihex/minihex/lang/en_us.json
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{
"minihex.mishap.not_player": "Tried to execute a pattern that requires a fully sentient caster",
"hexcasting.action.minihex:modifier/disregard/get": "Awareness Purification",
"hexcasting.action.minihex:modifier/disregard/set": "Disregard",
"hexcasting.action.minihex:modifier/mark/get": "Attention Purification",
"hexcasting.action.minihex:modifier/mark/set": "Mark Entity",
"hexcasting.action.minihex:modifier/disoriented/get": "Disorientation Reflection",
"hexcasting.action.minihex:modifier/disoriented/set": "Disorient",
"hexcasting.action.minihex:modifier/nameless/get": "Nameless Reflection",
"hexcasting.action.minihex:modifier/nameless/set": "Apply Namelessness",
"hexcasting.action.minihex:modifier/nearsighted/get": "Vision Reflection",
"hexcasting.action.minihex:modifier/nearsighted/set": "Apply Nearsightedness",
"hexcasting.action.minihex:modifier/frail/get": "Frailness Reflection",
"hexcasting.action.minihex:modifier/frail/set": "Apply Frailness",
"hexcasting.action.minihex:modifier/irrecovery/get": "Irrecovery Reflection",
"hexcasting.action.minihex:modifier/irrecovery/set": "Apply Irrecovery",
"hexcasting.action.minihex:modifier/relaxed/get": "Relaxation Reflection",
"hexcasting.action.minihex:modifier/relaxed/set": "Apply Relaxation",
"hexcasting.action.minihex:modifier/grounded/get": "Grounding Reflection",
"hexcasting.action.minihex:modifier/grounded/set": "Apply Grounding",
"hexcasting.action.minihex:modifier/intangible/get": "Intangibility Reflection",
"hexcasting.action.minihex:modifier/intangible/set": "Apply Intangibility",
"hexcasting.action.minihex:modifier/busy/get": "Business Reflection",
"hexcasting.action.minihex:modifier/busy/set": "Busy Self",
"hexcasting.action.minihex:clear_modifiers": "Clear Modifiers",
"hexcasting.action.minihex:damage_self": "Damage Self",
"hexcasting.mishap.invalid_value.class.markable": "Markable",
"hexcasting.mishap.invalid_value.class.color_like": "Color-like",
"hexcasting.mishap.invalid_value.class.disregardable": "Disregardable",
"minihex.modifier.tooltip:none_active": "No active Personal Modifiers",
"minihex.modifier.tooltip:header": "Active Personal Modifiers",
"minihex.modifier.tooltip:details_hint": "Press SHIFT for more details",
"minihex.modifier.tooltip:clear_hint": "Re-enter the world to reset, or cast Clear Modifiers",
"minihex.modifier.tooltip:mod/disregard": "Disregard",
"minihex.modifier.tooltip:mod/disregard/noun_singular": "%1$s disregarded thing",
"minihex.modifier.tooltip:mod/disregard/noun_plural": "%1$s disregarded things",
"minihex.modifier.tooltip:mod/disregard/entities_singular": " and %1$s entity",
"minihex.modifier.tooltip:mod/disregard/entities_plural": " and %1$s entities",
"minihex.modifier.tooltip:mod/mark": "Mark",
"minihex.modifier.tooltip:mod/mark/noun_singular": "%1$s marked entity",
"minihex.modifier.tooltip:mod/mark/noun_plural": "%1$s marked entities",
"minihex.modifier.tooltip:mod/disoriented": "Disoriented",
"minihex.modifier.tooltip:mod/disoriented/normal": "Maps shown",
"minihex.modifier.tooltip:mod/disoriented/no_radar": "Radar disabled",
"minihex.modifier.tooltip:mod/disoriented/no_map": "Map disabled",
"minihex.modifier.tooltip:mod/nameless": "Nameless",
"minihex.modifier.tooltip:mod/nameless/named": "Nametags shown",
"minihex.modifier.tooltip:mod/nameless/line_of_sight": "Nametags only when directly viewed",
"minihex.modifier.tooltip:mod/nameless/nameless": "Nametags hidden",
"minihex.modifier.tooltip:mod/nearsighted": "Nearsighted",
"minihex.modifier.tooltip:mod/nearsighted/distance": "%1$s blocks of visibility",
"minihex.modifier.tooltip:mod/frail": "Frail",
"minihex.modifier.tooltip:mod/frail/health": "%1$s max health",
"minihex.modifier.tooltip:mod/irrecovery": "Irrecovery",
"minihex.modifier.tooltip:mod/irrecovery/desc": "No natural regeneration",
"minihex.modifier.tooltip:mod/relaxed": "Relaxed",
"minihex.modifier.tooltip:mod/relaxed/desc": "Cannot sprint",
"minihex.modifier.tooltip:mod/grounded": "Grounded",
"minihex.modifier.tooltip:mod/grounded/desc": "Cannot jump",
"minihex.modifier.tooltip:mod/intangible": "Intangible",
"minihex.modifier.tooltip:mod/intangible/desc": "No collision with other players",
"minihex.modifier.tooltip:mod/busy": "Busy",
"minihex.modifier.tooltip:mod/busy/desc": "Marked as busy",
"minihex.modifier.misc:mod/disoriented/map_disabled": "The map is disabled due to a Personal Modifier.",
"minihex.commands.feedback:clear": "Cleared all Personal Modifiers",
"minihex.commands.feedback:disregard/info": "Currently ignoring %1$s entities and %2$s entity types",
"minihex.commands.feedback:disregard/clear": "Now showing all entities and entity types",
"minihex.commands.feedback:disregard/clear/types": "Now showing all entity types",
"minihex.commands.feedback:disregard/type/set": "Ignoring entity type %1$s",
"minihex.commands.feedback:disregard/type/reset": "Now showing entity type %1$s",
"minihex.commands.feedback:disregard/clear/entities": "Now showing all entities",
"minihex.commands.feedback:disregard/entity/set": "Ignoring entity with uuid %1$s",
"minihex.commands.feedback:disregard/entity/reset": "Now showing entity with uuid %1$s",
"minihex.commands.feedback:disoriented/info/normal": "Maps are shown",
"minihex.commands.feedback:disoriented/info/no_radar": "Map radar is disabled",
"minihex.commands.feedback:disoriented/info/no_map": "Maps are disabled",
"minihex.commands.feedback:disoriented/normal": "Maps are now shown",
"minihex.commands.feedback:disoriented/no_radar": "Map radar is now disabled",
"minihex.commands.feedback:disoriented/no_map": "Maps are now disabled",
"minihex.commands.feedback:nameless/info/named": "Names are shown",
"minihex.commands.feedback:nameless/info/line_of_sight": "Names are only visible with line of sight",
"minihex.commands.feedback:nameless/info/nameless": "Names are hidden",
"minihex.commands.feedback:nameless/named": "Names are now shown",
"minihex.commands.feedback:nameless/line_of_sight": "Names are not only visible with line of sight",
"minihex.commands.feedback:nameless/nameless": "Names are now hidden",
"minihex.commands.feedback:nearsighted/info/is": "Vision range limited to %1$s blocks",
"minihex.commands.feedback:nearsighted/info/not": "Vision not limited",
"minihex.commands.feedback:nearsighted/reset": "Cleared nearsightedness",
"minihex.commands.feedback:nearsighted/set": "Set vision distance to %1$s blocks",
"minihex.commands.feedback:frail/info/is": "Max health limited to %1$s",
"minihex.commands.feedback:frail/info/not": "Max health not limited",
"minihex.commands.feedback:frail/reset": "Cleared health cap ",
"minihex.commands.feedback:frail/set": "Set max health to %1$s",
"minihex.commands.feedback:irrecovery/info/yes": "Natural regeneration is disabled",
"minihex.commands.feedback:irrecovery/info/no": "Natural regeneration is enabled",
"minihex.commands.feedback:irrecovery/set": "Disabled natural regeneration",
"minihex.commands.feedback:irrecovery/unset": "Enabled natural regeneration",
"minihex.commands.feedback:mark/info": "%1$s entities currently marked",
"minihex.commands.feedback:mark/reset": "Removed all marks",
"minihex.commands.feedback:mark/entity/reset": "Unmarked entity with uuid %1$s",
"minihex.commands.feedback:mark/entity/fixed": "Marked entity with uuid %1$s with a fixed color",
"minihex.commands.feedback:mark/entity/pigment/auto": "Marked entity with uuid %1$s with their pigment",
"minihex.commands.feedback:mark/entity/pigment/hand": "Marked entity with uuid %1$s with pigment from hand",
"minihex.commands.feedback:mark/entity/pigment/hand/not_found": "Could not find a pigment in main hand or offhand",
"minihex.commands.feedback:relaxed/info/yes": "Sprinting is disabled",
"minihex.commands.feedback:relaxed/info/no": "Sprinting is enabled",
"minihex.commands.feedback:relaxed/set": "Disabled sprinting",
"minihex.commands.feedback:relaxed/unset": "Enabled sprinting",
"minihex.commands.feedback:grounded/info/yes": "Jumping is disabled",
"minihex.commands.feedback:grounded/info/no": "Jumping is enabled",
"minihex.commands.feedback:grounded/set": "Disabled jumping",
"minihex.commands.feedback:grounded/unset": "Enabled jumping",
"minihex.commands.feedback:intangible/info/yes": "Collision with other players is disabled",
"minihex.commands.feedback:intangible/info/no": "Collision with other players is enabled",
"minihex.commands.feedback:intangible/set": "Disabled collision with other players",
"minihex.commands.feedback:intangible/unset": "Enabled collision with other players",
"minihex.commands.feedback:busy/info/yes": "Currently marked as busy",
"minihex.commands.feedback:busy/info/no": "Currently marked as not busy",
"minihex.commands.feedback:busy/set": "Marked as busy",
"minihex.commands.feedback:busy/unset": "Marked as not busy",
"minihex.book.category.name": "Minihex",
"minihex.book.category.desc": "I've uncovered a series of spells with limited utility. They comprise of various debuffs and modifiers, but only I can apply them to myself. Perhaps Nature is protecting my true name from external influences?$(br2)While useless for combat, perhaps I could use these in friendly competition.",
"minihex.book.damage_self": "Damage Self",
"minihex.book.damage_self.intro": "This pattern hurts me in a manner similar to $(l:basics/couldnt_cast)$(t:using a piece of my mind as payment for my spells)overcasting/$, but the _media is dissipated into the environment instead of being channeled into a spell.",
"minihex.book.damage_self.intro.compat": "This pattern hurts me in a manner similar to $(l:basics/couldnt_cast)$(t:using a piece of my mind as payment for my spells)overcasting/$, but the _media is dissipated into the environment instead of being channeled into a spell.$(br2)Curiously, the damage doesn't garner the attention of $(l:greatwork/hierophantics)other minds within me/$.",
"minihex.book.damage_self.desc": "I can specify how much _media Nature shall take from my mind and my life force.",
"minihex.book.modifiers": "Personal Modifiers",
"minihex.book.modifiers.intro.1": "A system of modifiers that can be applied on myself. They go away if I cast Clear Modifiers, $(thing)$(t:leave and re-enter the world)take a break/$, or meet my demise. The hexxy in my inventory will tell me which ones are currently active.$(br2)$(italic)The hexxy might not show up if I'm engaged in some very creative processes./$",
"minihex.book.clear_modifiers.desc": "Resets all modifiers that I currently have active.",
"minihex.book.disregard": "Modifier: Disregard",
"minihex.book.disregard.intro.missing": "Nature allows me to ignore entities of my choosing, completely hiding them from my sight. There seems to be a limit of 128 hidden entities at once.$(br2)I can hide all entities of a type if I had a way to $(t:requires moreiotas or hexpose)$(thing)describe the types to nature/$, using $(l:https://modrinth.com/mod/moreiotas)$(t:moreiotas)\"Physician's Purification\"/$ or $(l:https://modrinth.com/mod/hexpose)$(t:hexpose)\"Detective's Purification\"/$",
"minihex.book.disregard.intro.compat": "Nature allows me to ignore entities and entity types of my choosing, completely hiding them from my sight. It seems that I can't ignore more than 128 entities at once.$(br2)Unlike the Invisibility effect, ignoring something hides it completely, including armor and held items.",
"minihex.book.disregard.get.missing": "Check if I've ignored an entity.",
"minihex.book.disregard.get.compat": "$(br)Checks if I've ignored an entity or entity type.",
"minihex.book.disregard.set.missing": "Sets whether an entity is ignored. If given $(thing)Null/$ and $(thing)False/$, shows all entities again.",
"minihex.book.disregard.set.compat": "If given an entity, sets whether it is ignored. If given an entitytype or identifier, sets whether that type of entity is ignored.",
"minihex.book.disregard.2": "When trying to reshow a target, I can pass $(thing)True/$ to select all ignored entities, $(thing)False/$ for all ignored types, or $(thing)Null/$ to select everything I've ignored.$(br2)For example, I would invoke Disregard with arguments $(thing)True/$, $(thing)False/$ to acknowledge all entities again.",
"minihex.book.mark": "Modifier: Mark",
"minihex.book.mark.intro": "I can choose to pay special attention to certain entities, enabling me to see their outlines through walls $(italic)$(t:render distance)(worldly limitations notwithstanding)/$.",
"minihex.book.mark.get": "Checks if I am paying special attention to an entity.",
"minihex.book.mark.set": "Marks an entity to pay special attention to. I can use $(thing)Null/$ as a target to select all entities if I am unmarking them.",
"minihex.book.mark.2": "If color is a vec, the components are interpreted as red, green, and blue (0-1 range).$(br2)If color is $(thing)Null/$, the target's pigment is used as the color. If I had a way to $(l:https://modrinth.com/mod/hexical)$(t:Hexical's Pigment Manipulation)describe pigments to Nature/$, I could use any pigment I want as a color.$(br2)$(thing)True/$ marks the target in white.$(br2)$(thing)False/$ unmarks a target.",
"minihex.book.mark.2.compat": "If color is a vec, the components are interpreted as red, green, and blue (0-1 range).$(br2)If color is a $(l:patterns/spells/pigments)pigment/$, that pigment is used as the color.$(br2)If color is $(thing)Null/$, the target's pigment is used as the color.$(br2)$(thing)True/$ marks the target in white.$(br2)$(thing)False/$ unmarks a target.",
"minihex.book.disoriented": "Modifier: Disoriented",
"minihex.book.disoriented.intro": "With this modifier, I can give up my ability to indirectly see nearby creatures, or my ability to perceive beyond my direct surroundings at all.$(br2)Level zero allows normal mini/world map usage. Level one disables the radar. Level two disables the map and radar.$(br2)$(italic)Only supports Xaeros Minimap and World Map at the moment./$",
"minihex.book.disoriented.get": "Checks my current level of disorientation.",
"minihex.book.disoriented.set": "Changes my level of disorientation to the given value.",
"minihex.book.nameless": "Modifier: Nameless",
"minihex.book.nameless.intro": "It's interesting that I'm able to see everyone's names above their head, even through walls. Nature allows me to change that.$(br2)Level zero shows nametags normally. Level one shows nametags only if you can see it directly. Level two hides all nametags.",
"minihex.book.nameless.get": "Examines my current ability to see names.",
"minihex.book.nameless.set": "Alters my ability to see names.$(br2)This modifier only affects what you see, not how others see you.",
"minihex.book.nearsighted": "Modifier: Nearsighted",
"minihex.book.nearsighted.intro": "I can relinquish my vision to Nature entirely, as a more general form of the previous modifiers.$(br2)This manifests similar to the Blindness effect, but doesn't prevent me from sprinting.",
"minihex.book.nearsighted.get": "Checks my current vision range. -1 means I am not nearsighted.",
"minihex.book.nearsighted.set": "Limits my vision range to $(italic)num/$ blocks. A negative distance clears my existing modifier.",
"minihex.book.frail": "Modifier: Frail",
"minihex.book.frail.intro": "Twenty health? Way too much. I prefer to live life on the brink of death. And luckily for me, Nature has a way to reduce my maximum health.",
"minihex.book.frail.get": "Checks what my current max health cap is. -1 means there is no active limit.",
"minihex.book.frail.set": "Limits my max health to $(italic)num/$ half-hearts. A negative amount clears my existing modifier.",
"minihex.book.irrecovery": "Modifier: Irrecovery",
"minihex.book.irrecovery.intro": "This modifier tells Nature to suppress the natural healing I receive from being satiated. I can still heal from artificial sources, such as Instant Healing potions or the Regeneration effect.",
"minihex.book.irrecovery.get": "Checks whether I can heal naturally.",
"minihex.book.irrecovery.set": "Suppresses or unsuppresses my ability to heal naturally.",
"minihex.book.relaxed": "Modifier: Relaxed",
"minihex.book.relaxed.intro": "Life tends to be busy, and it's easy to be swept away. This modifier lets me force myself to take it slow.$(br2)$(italic)When relaxed, I cannot sprint./$",
"minihex.book.relaxed.get": "Checks whether I can sprint.",
"minihex.book.relaxed.set": "Modifies my ability to sprint.",
"minihex.book.grounded": "Modifier: Grounded",
"minihex.book.grounded.intro": "This modifier signals my intention to plant my feet firmly on the ground. Nature will enforce this until I signal otherwise.$(br2)$(italic)When grounded, I cannot jump./$",
"minihex.book.grounded.get": "Checks whether I can jump.",
"minihex.book.grounded.set": "Modifies my ability to jump.",
"minihex.book.intangible": "Modifier: Intangible",
"minihex.book.intangible.intro": "When this modifier is active, Nature will allow me to occupy the same space as other players without pushing us apart.$(br2)$(italic)For best results, both players should be made intangible./$",
"minihex.book.intangible.get": "Checks whether I collide with other players.",
"minihex.book.intangible.set": "Enables or disables my collision with other players.",
"minihex.book.busy": "Modifier: Busy",
"minihex.book.busy.intro": "Tells Nature if I'm currently occupied with something. Unlike other modifiers, this one can be read by anyone, though I remain as the only one who can change it. Has no effect by itself, but perhaps will be useful as a \"do not disturb\" indicator of sorts.",
"minihex.book.busy.get": "Checks whether a given player is busy.",
"minihex.book.busy.set": "Mark myself as busy or free."
}
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