Remnants of the Precursors
Remnants of the Precursors is a Java-based modernization of the original Master of Orion game from 1993.
... and some more features
Summary of the differences of Fusion-Mod to the base-game:
https://www.reddit.com/r/rotp/comments/x2ia8x/differences_between_fusionmod_and_vanillarotp/
Description of the different AI-options in Fusion-Mod:
https://www.reddit.com/r/rotp/comments/xhsjdr/some_more_details_about_the_different_aioptions/
The decription of the additions/changes by Modnar can be found there:
https://github.com/modnar-hajile/rotp/releases
On Debian / Ubuntu:
sudo apt install vorbis-tools
sudo apt install webp
mvn clean package -Dmaven.javadoc.skip=true
java -jar target/rotp-<timestamp>-mini.jar
On Fedora:
sudo dnf install libwebp-tools vorbis-tools
mvn clean package -Dmaven.javadoc.skip=true
java -jar target/rotp-<timestamp>-mini.jar
Official website
Community subreddit
Download build
26-01-05 (BR)
- New option to restore MoO1 combat resolution: Unlike in MoO1, damage inflicted by weapons in RotP is not affected by the difference between attack and defense levels. (Only affects the probability of hitting.) In MoO1, a high differential between attack and defense increases the weapon's minimum damage. This gives kittens a boost.
26-01-04 (BR)
- Custom images can be put in an "images" folder located in the same folder as the jar file.
- The folder structure inside the images folder must be the same as the original one, and the file type must be the same as specified in the txt files.
- Fixed useless creation of empty race files.
- When there is more than 31 empires, Replay will now list all of tem in smaller font size.
- Fixed some missing French dialog. (By default there was no pacific contact dialog for species that are never pacifist... Except when customized!)
- Fixed custom player dialog display.
- Fixed language change for custom species.
- Custom species are now built from their animation species.
- Fixed certain texts that extended beyond the boxes.
25-12-31 (BR)
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Complete overhaul of species management.
- The "Race" class now consists of skills and animations.
- However, the Race factory remains unchanged.
- Custom species can choose their animations and assign them names, leaders, and home world.
- This for Multiple civilizations per species.
- This in multiple languages.
- A new GUI is now available for this purpose.
- The distribution of skills, animations, names, and civilizations is managed by a new "Species" class and includes all "Race" methods that were previously in the Empire class.
- Then the Empire Class now extends the Species class to get back all these methods.
- A "species factory" is now responsible for assembling species according to player requests.
- A new option allows empires to be assigned from custom species that have selected an animation with dedicated names.
- The "Race" class now consists of skills and animations.
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Current limitations:
- The number of civilizations per species is currently limited by the interface, which only allows for one row of tabs.
- This also limits the number of languages.