Bongerman is a bare-metal clone of the classic arcade game Bomberman designed to run on a Raspberry Pi. Developed in three weeks as part of a first year group project at Imperial College London.
- Custom kernel
- Graphics library
- Fully custom-made assets
- Two player multiplayer
- Two enemy players controlled by artificial intelligence
- Atari 2600 joystick input
- Sound using DMA
- Randomly generated maps
We never really thought to film any gameplay once we finished; we were too busy playing. Thankfully Tom Bellingham was able to capture some footage before we dissassembled the hardware.
Unfortunately, this footage is also now unavailable so please instead enjoy some scruffy dev footage with questionable AI behaviour:
Note: Red and White are the AIs
-
Create a
builddirectory and runmakeusing the provided Makefile. This will generate akernel.imgfile that contains the compiled game.$ mkdir build $ make -
Follow the official Raspberry Pi installation guide to install Raspbian onto an SD card.
-
Once installed, replace the
kernel.imgfile with the one generated in step one.
Bongerman was developed using a Raspberry Pi model B. This is the associated GPIO pinout:
The game is designed to work using two Atari 2600 controllers with a classic 9-pin connector.
The controllers should be wired according to the following table:
| Controller pin | GPIO pin |
|---|---|
| CONTROLLER ONE TRIGGER | 2 |
| CONTROLLER ONE UP | 3 |
| CONTROLLER ONE DOWN | 4 |
| CONTROLLER ONE LEFT | 7 |
| CONTROLLER ONE RIGHT | 8 |
| CONTROLLER TWO TRIGGER | 9 |
| CONTROLLER TWO UP | 10 |
| CONTROLLER TWO DOWN | 11 |
| CONTROLLER TWO LEFT | 14 |
| CONTROLLER TWO RIGHT | 15 |
The 5V pin and Ground pin on both controllers should be connected to their respective pins on the Raspberry Pi.
- Daniel Dean @danrobdean
- Nik Gupta @neprune
- Rishabh Jain @wakeuprj
- Han Thi Nguyen @Sunakarus
- Enrico Manfredi, for wiring assistance
- PiFox

