Client mod for the Archipelago multiworld randomizer.
- Gravity doesn't update correctly after reaching the top
- items don't get collected on connecting
- Fix multiple got over its being skippable by other slots collecting their items
- idea: datastorage
- idea: new playerprefs key
- connection input windows before the game starts, works with current configs
- something to clear all AP-savedata from playerprefs
- option: gravity reduction cap (none, 1 less, up to vanilla)
- Collectable set pieces
- Something with friction
- Teleport traps
- Monologue traps
- Goal enabling item
- Hammer force increasion (starts with 0, 3 is vanilla, up to 4)
- Invisible jetpack item
- activate by pressing a key
- limited flight duration, reset by landing on something
- Option checks_per_over_it
- Deathlink:
- Receiving deathlinks triggers…
- Teleport to start
- Close the game without saving
- Play progress losing audio clip
- both
- Unsure about ways of triggering deathlink:
- listen to audio clips
- hook into whatever the game outputs onto the console
- custom buffer of last position of pot collision, height difference triggers
- divide map into areas and trigger if being in earlier area than before
- Option to also teleport the player to the start or close the game upon sending a deathlink
- Receiving deathlinks triggers…
- Different item/progression modes:
- Original mode (already implemented)
- Traps only mode, with gravity increasion
- Barrier mode: collect mcguffins to be able to go higher
- Time trial mode: all checks are trials to reach the top in time