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This repository was archived by the owner on Jun 29, 2024. It is now read-only.

Smith/Mason Guildhouse Overhaul#1070

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bowlofcereal wants to merge 5 commits into
Blackstone-SS13:mainfrom
bowlofcereal:smithquartermap
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Smith/Mason Guildhouse Overhaul#1070
bowlofcereal wants to merge 5 commits into
Blackstone-SS13:mainfrom
bowlofcereal:smithquartermap

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@bowlofcereal

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About The Pull Request

Turns the Dwarven Quarter into one large building that fits both blacksmiths and the masons together as one semi-functional guild, turning the quarter into a guild-house, basically. This is my first mapping change and PR for anything in a LONG time, so bear with me.

Why It's Good For The Game

This is part of a group of things i'm going to be doing to try to improve the Armorsmith and the Weaponsmith, and this is one of the first steps i'm taking. Making it easier to smelt by giving ease of access (and also preventing groups of people from harassing them while they are trying to do it) would probably make the job a lot nicer, as well as turning both jobs into two people that work together with their apprentices to make equipment. Sharing the load of work will make wait times shorter as well, so you don't have a line of six people waiting for the same exact item for half the round.

Also partly because I didn't like the look of this section of Rockhill anyways, so I am a little biased against it. Better to improve it now before the interior town gets changed (supposedly) rather than wait for it to come and leave it as is.

Main floor
smith1

Floor 2, Quarters
smith2

Roof
smith3

@DirtTastesBad

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The smiths now have to follow Osha regulation or they get kicked out of the guildhouse, key your aprons and leather gloves on at all time

@gitbirb

gitbirb commented May 28, 2024

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Looks awesome

Be sure to readd the water barrel and bucket to smeltyroom, unless thats supposed to get removed (?)
image

@bowlofcereal

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Looks awesome

Be sure to readd the water barrel and bucket to smeltyroom, unless thats supposed to get removed (?) image

whoops

theyre just going to craft one anyways if i dont add it
@bowlofcereal

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image

completely forgot about those parts but they are in now

@TheManWithNoHands

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334273249-e7a43f01-e452-4d2c-94c8-486dea337784

Is this door supposed to be a deadlock thats locked from the outside?

@bowlofcereal

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334273249-e7a43f01-e452-4d2c-94c8-486dea337784

Is this door supposed to be a deadlock thats locked from the outside?

any key can deadlock the door from the inside, so the blacksmiths and masons can both deadbolt that door. its moreso supposed to exist as a dropoff point for materials or items, like a semi-airlock, hence the stockpile machine being there too

@TheManWithNoHands

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any key can deadlock the door from the inside, so the blacksmiths and masons can both deadbolt that door. its moreso supposed to exist as a dropoff point for materials or items, like a semi-airlock, hence the stockpile machine being there too

Ahh rigth, always get confused with the arrow

@Real-MAGNUM

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wtf is going on with these areas on Z-3? Looks like a null area from when you cut a box into the map via area select+delete.

image

fixing some areas that i fucked up
@ShroomieHumie

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Better Setup

was hoping forge setup could be freed up as there's a lot of wasted space. This one is just much cleaner and makes more room for smiths to grow the smithy as they want.

@bowlofcereal

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@Real-MAGNUM area should be fixed btw, if you still have issues let me know

@Deroh-Ra

Deroh-Ra commented Jun 1, 2024

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map changes are king

@Real-MAGNUM

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Still conflicting

@Real-MAGNUM Real-MAGNUM added Mapping Mapping changes Merge Conflict PR has a merge conflict that needs resolved labels Jun 5, 2024
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7 participants