Fix Pollution of Client Builds in CI#700
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dooly123 merged 20 commits intoBasisVR:developerfrom Mar 28, 2026
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Add Linux and Windows headless Unity builds to CI. - add headless build matrix and artifact publishing - add Linux and Windows headless Docker image packaging - add project sanitization for XR/OpenVR/sample content in headless CI - add a custom Unity headless build entrypoint - support env-var-first headless connection config with config.xml fallback - fix headless input scaling and disconnect handling - skip HDR/URP runtime changes on server builds - switch server scripting backend to Mono for dedicated server compatibility - normalize published headless artifact folder names for Docker packaging
Add Linux and Windows headless Unity builds to CI. - add headless build matrix and artifact publishing - add Linux and Windows headless Docker image packaging - add project sanitization for XR/OpenVR/sample content in headless CI - add a custom Unity headless build entrypoint - support env-var-first headless connection config with config.xml fallback - fix headless input scaling and disconnect handling - skip HDR/URP runtime changes on server builds - switch server scripting backend to Mono for dedicated server compatibility - normalize published headless artifact folder names for Docker packaging
…5/Basis into Headless-Client-loadtest
…r on client but will be much rarer
…the client builds.
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Going to delete my branch to clear all the history after this. |
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When the headless saved the cache, it pollutes the cache with its build settings. So decided its best to reuse the client's cache but not save it. And added explicit build setting guard to the client build pipeline.