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Trijent prison breake#2

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cuberound wants to merge 4 commits into
BOBAMAx:trijent_patchfrom
cuberound:trijent-prison-breake
Open

Trijent prison breake#2
cuberound wants to merge 4 commits into
BOBAMAx:trijent_patchfrom
cuberound:trijent-prison-breake

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@cuberound

@cuberound cuberound commented Jan 21, 2026

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About the pull request

Explain why it's good for the game

Testing Photographs and Procedure

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑
add: Added something
del: Removed old things
qol: made something easier to use
balance: rebalanced something
fix: fixed a few things
spellcheck: fixed a few typos
ui: changed something relating to user interfaces
code: changed some code
refactor: refactored some code
soundadd: added a new sound thingy
sounddel: removed an old sound thingy
imageadd: added some icons and images
imagedel: deleted some icons and images
mapadd: added a new map or section to a map
maptweak: tweaked a map
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl:

AnCopper and others added 4 commits January 20, 2026 22:18
# About the pull request

This PR adds a "Copy Coordinates" button to the Laser Designator and
Rangefinder Binoculars interface

# Explain why it's good for the game

Currently, Spotters and Squad Leaders have to manually drag-select text
in the chat window or the UI to copy coordinates. This is tedious, slow,
and prone to user error (e.g., selecting the line above by accident,
missing a digit, or copying extra text).

# Testing Photographs and Procedure

<img width="446" height="295" alt="image"
src="https://github.com/user-attachments/assets/f3095f85-07b1-4fd5-a455-8c1c61174a85"
/>
<img width="478" height="93" alt="image"
src="https://github.com/user-attachments/assets/8c9826b4-5a8e-4338-8be7-95c5f7966847"
/>

# Changelog

:cl:
qol: Added a "Copy Coordinates" button to the Laser
Designator/Binoculars UI
/:cl:
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

BOBAMAx pushed a commit that referenced this pull request Jun 22, 2026
 Again. (cmss13-devs#12105)

# About the pull request
Tacking on to the end of cmss13-devs#11457 Cause apparently I was oblivious that I
put the state change on destroy in a specific type of intel rather than
the parent it should be in for... some reason???
Resolves: cmss13-devs#12103
<!-- Remove this text and explain what the purpose of your PR is.

Mention if you have tested your changes. If you changed a map, make sure
you used the mapmerge tool.
If this addresses a reported issue, you can include "Fixes cmss13-devs#12345" to
link the PR to the corresponding Issue number cmss13-devs#12345.
For multiple issues you must include the "Fixes" keyword for each, e.g.
"Fixes cmss13-devs#12345, Fixes cmss13-devs#12346, Fixes cmss13-devs#12347". You cannot use multiple
issue numbers with only one keyword.

Remember: something that is self-evident to you might not be to others.
Explain your rationale fully, even if you feel it goes without saying.
-->

# Explain why it's good for the game
Runtimes bad mkay
# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
fix: View Intel Objectives bluescreening. Again
/:cl:
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3 participants