A game engine written in Axle: ECS and world management, physics, animation, audio, an asset pipeline (glTF first) and a renderer whose lighting is designed to be verifiably correct.
Status: early. The foundations (layers, formatter, test harness) are in place; the core layer is being built.
axle fmt --check # formatting
cd tests && axle build -O 3 && ./target/tests # run every suiteLicensed as stated in LICENSE.