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Ludax

A game engine written in Axle: ECS and world management, physics, animation, audio, an asset pipeline (glTF first) and a renderer whose lighting is designed to be verifiably correct.

Status: early. The foundations (layers, formatter, test harness) are in place; the core layer is being built.

axle fmt --check                                 # formatting
cd tests && axle build -O 3 && ./target/tests    # run every suite

Licensed as stated in LICENSE.

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