Golden light for the game's own renderer. A shader mod for Minecraft's native Vulkan renderer.
Part of a family of Italian volcanoes: Etna (shaders) · Vesuvio (performance) · Stromboli (quality of life)
Etna is a Fabric mod that brings shaders to Minecraft 26.4 snapshots on the game's own Vulkan renderer. It is a single mod: no Iris, no Sodium, no OptiFine, no VulkanMod. Everything it draws goes through the game's own renderer, and with Etna off (F7) the game looks exactly like vanilla. The look aims at warm, natural light: a golden sun over blue shade, soft highlights, never neon.
Made first for Apple Silicon Macs (MoltenVK), and meant to work on Windows and Linux as well.
Status: in development, playable. Each version is tested in game before it ships. Download the latest release · Changelog
Sky and light
- Etna's own sky: blue days, deep orange sunsets, a navy night lit by the moon's phase, a sun disc and twinkling stars. The same sky colours the sunlight, the shade, the clouds, the distance and the water.
- Soft shadows from the sun and the moon that glide as the sun moves, plus shadows of drifting clouds.
- The sun's path leans south (25°, adjustable), so noon shadows have a direction.
- At night: the Milky Way, aurora over cold biomes, shooting stars, a round moon with real phases, and fireflies over the meadows. Rainbows after rain, a sky tinted by each biome, and a violet End sky.
Air
- Light shafts through trees at dawn and dusk, valley mist in the morning and evening, haze in rain.
- Thin rain lit by the sky and by torches, soft snow, distant lights glowing in damp air, and the Nether's own glowing haze over its lava seas.
Surfaces
- Relief and sheen worked out from each block's own texture, so any resource pack works.
- Metals, gems, polished stone, glass and ice each shine their own way; ores glint, flowers glow faintly at night.
- Ground gets wet in rain, puddles form and dry slowly. Leaves glow with the sun behind them.
- Leaves, grass, flowers, crops, kelp and vines sway in gusty wind, bending from their roots.
Light in the dark
- Warm torchlight, a held torch lights your surroundings, lava and lanterns glow.
- Caves are never pitch black, and the Visibility slider makes dark places easier to read without brightening the rest.
Water
- Waves, reflections of the shore and the sky, foam along the shore, sun glints and glitter on the ripples, clear shallows and deep blue depths.
- Under water: fog in the biome's water colour, caustics, light shafts on the sea floor and Snell's window.
Image
- Temporal anti-aliasing, ambient occlusion, sharpening, bloom on the brightest things only, a soft tone curve and eye adaptation.
- Four looks: Natural (default), Soft, Vivid and Cinematic.
- Eleven moods on top, each made for a style of resource pack (Faithful, Bare Bones, Mizuno, medieval packs, Sphax, realistic packs) or purely magic: Enchanted, Mystic Twilight, Harvest Autumn, Dreamy Pastel.
- Install Fabric Loader 0.19.5 or newer and Fabric API for Minecraft 26.4-snapshot-3, with Java 25. Prism Launcher makes this easy.
- Download
etna-shaders-<version>+mc26.4-snapshot-3.jarfrom Releases and put it in yourmodsfolder. - Keep the Graphics API video option on Default or Prefer Vulkan (F3 shows which one is in use).
Options > Etna Shaders..., and F7 turns Etna on and off in game.
- Quality (Low, Medium, High, Ultra) sets how much work Etna does; Look sets the colours and the mood.
- Mood lays a colour mood over the Look. Pages for Lighting & Shadows, Surfaces, Sky & Air, Sky Wonders, Water, Effects and Colors fine-tune them, each option with a short description. Every change shows in the world right away.
- Settings are saved in
config/etna.properties. - A built-in benchmark times Etna on, off, and with each costly part off in turn, and writes the table to
logs/latest.log.
Every setting, explained: docs/settings.md · Performance and how to benchmark: docs/benchmark.md · How Etna works and how to build it: docs/how-it-works.md
- Needs the game's native renderer (Vulkan, or OpenGL). Sodium, Iris, VulkanMod and OptiFine replace that renderer, so they can't run together with Etna.
- Works with Vesuvio and Stromboli, and with resource packs, including ones with their own leaf and plant models.
- Made and tested on Apple Silicon Macs. Windows x64 and Linux are supported but less tested: please open an issue if something looks wrong there.
- Known limits: the Nether and the End keep vanilla's sky, and so do the views under water, in lava, with Blindness or Darkness and in boss fog; the moon is vanilla's. With Improved Transparency on, water seen from above loses its depth colour and Snell's window. A light held in your hand shines through walls.
How fast is it? On a Mac mini M4 drawing 1920×1080 pixels with the Ultra preset, Etna 0.7.0 ran at 116 to 120 fps in exclusive fullscreen. Lower presets are faster; Low has no shadows and no anti-aliasing. See docs/benchmark.md.
Is the game really vanilla with Etna off? Yes. Etna replaces none of the game's files: with F7 off it draws with the game's own shaders, textures and models. On a Mac, Half resolution applies only when Etna is on as the game starts.
Why isn't it on Modrinth or CurseForge? A few parts come from Photon Shaders, whose licence doesn't allow those sites without its author's permission. Releases are here on GitHub.
Something looks wrong. Press F7: if it goes away, it's Etna. Note where and when it happens (time of day, near or far, which blocks) and open an issue, with a screenshot if you can.
Do I need Vesuvio? No. Etna works on its own; Vesuvio makes the game, and Etna's shadows, faster.
Etna's own code is under the MIT licence, see LICENSE. Its terrain and cloud shaders are based on
Minecraft's vanilla shaders (© Mojang AB), which Etna's licence doesn't cover. A few small parts are ported from
Photon Shaders by SixthSurge (temporal anti-aliasing, shadow map
distortion, the water's Fresnel function) and stay under the Photon Shaders License (LICENSE-PHOTON.txt).
Complementary Reimagined inspired the look; none of its code is used. Everything taken from other projects and
every technique Etna follows is listed in CREDITS.md.