| description | Dialogs allow AI characters to talk, either through a dialog window in conversation with a player character, or via a monologue that shows in a popup above the character's head. |
|---|
{% embed url="https://youtu.be/p62ggYo7D0Q" %}
To create a dialog, find (or create) the GameName/Resources/GameName/Dialog folder in the project tab and right click. Choose Create > AnyRPG > Dialog > Dialog.
| Name | Description |
|---|---|
| Automatic | If true, this dialog will play in a speech bubble above a character's head, and advance automatically based on the timing in the Dialog Nodes. |
| Repeatable | If true, the dialog can be played more than once. |
| Audio Profile Name | The name of an audio profile that contains audio profiles to play for each Dialog Node. |
| Dialog Nodes | A list of dialog text with optional timings for automatic play, and optional text defining what will show on the next button for manual dialogs. Audio Clip An audio clip to play when this dialog section is displayed. |
| Prerequisite Conditions | A list of Prerequisite Conditions. |
- Add a dialog to a Dialog Interactable Option so it can be started manually by the player.
- Configure a Behavior to play a dialog.