| description |
A behavior profile is a list of commands that can be sent to a character unit at specified time intervals using Unity's SendMessage functionality. |
To create a behavior profile, find (or create) the GameName/Resources/GameName/BehaviorProfile folder in the project tab and right click. Choose Create > AnyRPG > BehaviorProfile.
| Name |
Description |
| Behavior Nodes |
A list of Behavior Nodes. |
| Prerequisite Conditions |
A list of Prerequisite Conditions. |
| Automatic |
If true, the object that is using this behavior profile will automatically play the behavior when activated. |
| Allow Manual Start |
If true, this behavior will appear on the list of interaction options for this character unit and can be manually started by the player. |
| Repeatable |
If true, this behavior can be played more than once. |
| Looping |
If true, this behavior will automatically play again when finished. |
| Name |
Description |
| Start Time |
The time, in seconds, when the behavior node should play. |
| Behavior Action Nodes |
A list of behavior action nodes. Behavior Method The name of the method to call using Unity's SendMessage function. Behavior Parameter A string parameter to send as the parameter to the Behavior Method. |