| description | A combat strategy defines phases of a fight, which controls what abilities and buffs an AI character will use depending on their health. |
|---|
To create a class specialization, find (or create) the GameName/Resources/GameName/CombatStrategy folder in the project tab and right click. Choose Create > AnyRPG > Combat > CombatStrategy.
| Name | Description |
|---|---|
| Phase Nodes | A list of phases, defined by the health the AI has. |
- Assign a combat strategy to a Unit Profile.