| description | An audio profile contains a list of one or more audio clips to play, and can be used for many purposes, including music and sound effects. |
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To create an audio profile, find (or create) the GameName/Resources/GameName/AudioProfile folder in the project tab and right click. Choose Create > AnyRPG > AudioProfile.
| Name | Description |
|---|---|
| Artist Name | A text field to enter the name of the artist that composed the audio file. Not currently used in the default UI. |
| Audio Clips | A list of audio files. |
- Refer to an audio profile to be used as ambient sounds or background music from a Scene Node.
- Refer to an audio profile to be used as the default hit sound for a Weapon in the Default Hit Audio Profile field.
- Refer to an audio profile to be used as the hit sound for a specific Weapon Skill in the On Hit Audio Profiles list.
- Refer to an audio profile to be used as the animation hit or casting audio for an Ability.
- Refer to an audio profile to be used as the hit audio in the On Hit Audio Profile Names field of an Ability Effect.