| description | A projectile effect spawns a projectile which moves toward a target, and casts subsequent effects when it hits the target. |
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To create a projectile effect, find (or create) the GameName/Resources/GameName/AbilityEffect folder (or any subfolder) in the project tab and right click. Choose Create > AnyRPG > Abilities > Effects > ProjectileEffect.
In addition to all the properties of its parent class, Fixed Length Effect, projectile effects have the following properties.
| Name | Description |
|---|---|
| Projectile Speed | The speed the projectile will travel while moving toward its target. |
| Flight Audio Profile Names | A list of Audio Profiles containing audio clips to play while the projectile is traveling. |
| Random Flight Audio Profiles | If true, a random Audio Profile from the Flight Audio Profile Names list will be played, instead of all of them. |
- Add a projectile effect to an Ability.
- Add a projectile effect to another Ability Effect to chain them together.