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  1. ray-tracer ray-tracer Public

    A high-performance, CPU-based ray tracer built from scratch in C++. This project started as an implementation of Peter Shirley's Ray Tracing in One Weekend trilogy and has been expanded with advanc…

    C++ 2

  2. Graphics-Engine Graphics-Engine Public

    A Graphics Engine made from scratch (without using any existing Graphics API - only used GLFW for window and input handling). This Engine can read .obj file (for better performance try to use under…

    C++