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Home > server > PersistenceManager > setPlayerData

PersistenceManager.setPlayerData() method

Set player data in the data persistence service. This data is persisted even after a player disconnects, and is retrievable no matter the lobby for your game that they join.

Signature:

setPlayerData(player: Player, data: Record<string, unknown>): Promise<Record<string, unknown> | void>;

Parameters

Parameter

Type

Description

player

Player

The player to set the data to.

data

Record<string, unknown>

The data to set.

**Returns:**

Promise<Record<string, unknown> | void>