Home > server > PersistenceManager > setPlayerData
Set player data in the data persistence service. This data is persisted even after a player disconnects, and is retrievable no matter the lobby for your game that they join.
Signature:
setPlayerData(player: Player, data: Record<string, unknown>): Promise<Record<string, unknown> | void>;|
Parameter |
Type |
Description |
|---|---|---|
|
player |
The player to set the data to. | |
|
data |
Record<string, unknown> |
The data to set. |
Promise<Record<string, unknown> | void>