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VIDMARK STUDIO

VIDMARK STUDIO is an open-source macOS desktop tool for creators who need a faster way to review, organize, annotate, and manage video production assets.

It is built for creator workflows where a finished video is assembled from many clips, drafts, generated shots, retakes, sound beds, thumbnails, and vertical cutdowns. The app keeps the process simple: choose a project, review the master, mark problems by timecode, export review notes, assemble approved media, and generate vertical short candidates from a widescreen master.

Who It Helps

  • Video creators reviewing episode drafts
  • AI-video creators managing many generated clips and retakes
  • Editors who need clean timecode notes instead of scattered comments
  • Short-form and social-video teams preparing both widescreen and vertical outputs
  • Solo creators who want a lightweight review console without opening a full editing suite

Current Features

  • macOS SwiftUI desktop app with a dark, minimal interface
  • Project sidecar setup for repeatable planning and folder creation
  • Prompt/brief export for external planning or generation tools
  • Image Review module for selecting winning first-frame stills from candidate image batches
  • Native video review player using AVPlayerView
  • Theater mode and full-screen playback for better review, with Escape and an on-screen Exit button to leave full screen
  • Large hero review player with J/K/L shuttle controls
  • Timecode revision cards for video, regenerate-video, audio, speed, trim, title, and remove-clip requests
  • New Review reset that clears the active marks and generated review packets without deleting media
  • Dynamic card controls for notes, speed percentages, SFX swaps with preview, audio volume changes, trim in/out points, and title fixes
  • Submit workflow that saves a Markdown/JSON revision packet and copies the Markdown packet to the clipboard
  • Exportable review package in JSON and Markdown
  • Assembly settings export for local post-production
  • FFmpeg-based master assembly helper with hard video cuts, hard audio cuts, and loudness normalization
  • FFmpeg/Pillow-based smart reframing helper for vertical short candidates
  • Local system check for FFmpeg, FFprobe, Python, Swift, engine scripts, and workspace folders

Privacy And Safety

VIDMARK STUDIO does not ship accounts, private access material, private videos, paid assets, personal details, or provider-specific configuration.

The public repo is designed to be safe to clone and inspect. Your local media stays wherever you choose to store it.

Requirements

  • macOS 14 or newer
  • Swift 6 toolchain or Xcode command line tools
  • FFmpeg and FFprobe for assembly/reframing workflows
  • Python 3
  • Pillow for smart reframing analysis

Install common local dependencies with Homebrew:

brew install ffmpeg python
python3 -m pip install Pillow

Build And Run

From the project root:

swift build
./script/build_and_run.sh

The app bundle is created at:

dist/VIDMARK STUDIO.app

To run a quick launch verification:

./script/build_and_run.sh --verify

Workspace

By default, VIDMARK STUDIO creates and uses:

/Volumes/Adventure/Miniature Places/Videos

If the Adventure drive is not mounted, VIDMARK STUDIO falls back to ~/Movies/VIDMARK STUDIO/Videos.

The Episode picker opens the configured videos folder. To point it at an existing production library:

defaults write studio.vidmark.desktop VidmarkStudioVideosRoot "/path/to/your/Videos"

Each project folder can contain:

images/source-stills/candidates
images/source-stills/Final
video-generations/drafts
video-generations/approved
masters/drafts
masters/final
masters/shorts
audio/stems
audio/mix
assembly/manifests
shorts/reframer-candidates
shorts/approved
thumbnails/candidates
metadata
prompts
qa/reviewer-notes

Recommended master naming:

  • Draft review masters: <project-id>-v1.mp4, <project-id>-v2.mp4, <project-id>-v3.mp4
  • Draft render artifacts: masters/drafts/workfiles/
  • Approved upload master: <project-id>-Final.mp4
  • Approved Shorts masters: <project-id>-Short-01.mp4, <project-id>-Short-02.mp4

Review Workflow

  1. Choose or create a project folder.
  2. Choose a master video. After an episode is selected, the Master picker opens that episode's masters/final folder first, then falls back to masters/drafts.
  3. Watch in normal, theater, or full-screen mode. Full-screen playback can be exited with Esc or the Exit Full Screen button.
  4. Use the arrow transport buttons to step backward or forward one frame.
  5. Use J for reverse playback, L for forward playback, and press the same key again to double the shuttle speed. Use K or the spacebar to play/pause.
  6. Use 1 to jump to the first frame and 2 to jump to the last frame.
  7. Pause on a trouble spot and press Mark, or press M.
  8. Press Thumbnail to mark the parked frame for a full-resolution PNG thumbnail export.
  9. Choose the revision type: video problem, regenerate video, audio problem, speed ramp, trim clip start, trim clip end, title fix, thumbnail, or remove clip.
  10. Add notes or use the card-specific controls in the revision panel. Audio problem cards can preview and attach a replacement SFX file from the selected audio library.
  11. Press SUBMIT to save the full revision packet and copy it to the clipboard for editor or agent handoff.
  12. Use New Review to reset the app to a clean state before loading another project. This clears selected project state and generated review packets, but never deletes media.
  13. Assemble or reframe only after the project passes review.

Image Review Workflow

Use Image Review when a shot has multiple generated still-image candidates and one needs to be selected for video generation.

  1. Open Image Review from the sidebar.
  2. Choose the episode folder.
  3. Press Candidates to load that episode's images/source-stills/candidates folder.
  4. Review each five-image candidate set in the large grid.
  5. Select the winning image, then press Submit Winner.
  6. The selected still is copied into images/source-stills/Final.
  7. The app records the choice in images/source-stills/Final/image-review-decisions.json.

Candidate files are left untouched. The module is designed for fast verdict sorting, not destructive cleanup.

Local CLI: Reframer

python3 engine/reframer.py "/path/to/master.mp4" \
  --mode smart \
  --aspect 9:16 \
  --width 1080 \
  --height 1920 \
  --duration 20 \
  --candidates 3 \
  --quality standard

If --output-dir is omitted, output goes to:

<video project>/shorts/reframer-candidates

Local CLI: Assembly

python3 engine/studio_assembler.py "/path/to/assembly-manifest.json"

Example manifest:

{
  "output": "masters/final/final-master.mp4",
  "settings": {
    "width": 1920,
    "height": 1080,
    "fps": 24,
    "quality": "standard",
    "audioFadeMs": 0,
    "targetLUFS": -19,
    "truePeakDb": -2
  },
  "baseAudio": "audio/mix/base-bed.wav",
  "clips": [
    {
      "video": "video-generations/approved/01_opener.mp4",
      "audio": "audio/stems/01_opener.wav",
      "trimStart": 0,
      "trimEnd": 0,
      "speed": 1.0,
      "reviewerApprovedSpeedCorrection": false,
      "volumeDb": 0
    }
  ]
}

The assembler writes a final MP4 and an .assembly-report.json beside it.

Project Status

VIDMARK STUDIO is early but usable. It is actively maintained as part of a real creator production workflow, with an emphasis on local-first review, simple notation, and automation-friendly outputs.

No usage metrics, stars, downloads, or adoption claims are implied.

Roadmap

See ROADMAP.md.

Contributing

Contributions are welcome. Start with CONTRIBUTING.md, open an issue with a concrete creator workflow problem, or propose a small pull request.

License

MIT. See LICENSE.

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Open-source macOS video review and creator workflow studio for YouTube, AI video, and production asset review.

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