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Andreas-W
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GeneralsGameCode_Modding
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Merge pull request #39 from Andreas-W/mesh_transparency
GenCI
#24:
Commit
81bb175
pushed by
Andreas-W
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main
8s
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Allow setting transparancy for emissive/additive meshes
GenCI
#23:
Pull request
#39
opened by
Andreas-W
36s
mesh_transparency
mesh_transparency
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Merge branch 'main' of https://github.com/TheSuperHackers/GeneralsGam…
GenCI
#22:
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16c67ec
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Andreas-W
11m 0s
main
main
11m 0s
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minor debug changes
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#21:
Commit
6b4a6f9
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10m 42s
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main
10m 42s
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Chrono Legionnaire and Audio Fixes.
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#20:
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f9060a4
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Merge pull request #37 from Andreas-W/SoundLoopEarlyStop
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#19:
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10m 44s
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Sound loop early stop
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#18:
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SoundLoopEarlyStop
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Merge pull request #36 from Andreas-W/StickyBombImprovements
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#17:
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9bfde5c
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10m 33s
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10m 33s
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Sticky bomb improvements
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#16:
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#36
opened by
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10m 32s
StickyBombImprovements
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10m 32s
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Merge pull request #35 from Andreas-W/unique_unit_deploy_genpower
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#15:
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10m 29s
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main
10m 29s
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add ResetSpecialPowerTimerWhileAliveUpdate
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#14:
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10m 29s
unique_unit_deploy_genpower
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Merge pull request #34 from Andreas-W/DynamicGeometryUpdate
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#13:
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10m 37s
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Dynamic geometry client update
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#12:
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11m 16s
DynamicGeometryUpdate
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11m 16s
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Merge pull request #33 from alanblack166/main
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#11:
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6ff2046
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10m 31s
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main
10m 31s
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change ChronoDeathBehavior opacity values to percent
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#9:
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10m 14s
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Add multiple upgrade triggers and upgrade removal to DelayedUpgrade
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#8:
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11m 4s
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main
11m 4s
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Merge branch 'main' of https://github.com/TheSuperHackers/GeneralsGam…
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#7:
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10m 47s
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Merge pull request #32 from Andreas-W/dev
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#6:
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0b79d19
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main
2m 44s
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Moving all Dev changes to Main
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#5:
Pull request
#32
opened by
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3m 37s
dev
dev
3m 37s
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