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Implement Ship Movement Physics #5

Description

@AndersonGACFilho

Description
Implement the physics-based movement for the player ship.

Tasks

  1. Classes
    • Create ATIRPlayerController.
    • Create ATIRPlayerPawn.
  2. Movement Logic (UTIRMovementComponent)
    • Implement Inertia/Drift mechanics (AddForce vs AddInput).
    • Implement Acceleration/Deceleration curves.
    • Implement Banking (Visual roll when turning).

Acceptance Criteria

  • Ship accelerates with "weight" (not instant).
  • Ship drifts slightly when input stops.

Activity

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