Skip to content

Implement Enhanced Input Infrastructure (TIRInput) #4

Description

@AndersonGACFilho

Description
Create the Input module to map Enhanced Input Actions to Gameplay Tags.

Tasks

  1. Module Setup
    • Create TIRInput Module (Dependencies: EnhancedInput, TIRCore).
  2. Data Assets
    • Create UTIRInputConfig (Map UInputAction -> FGameplayTag).
  3. Components
    • Create UTIREnhancedInputComponent (Wrapper for Tag-based binding).
  4. Input Assets
    • Create Input Actions: IA_Move, IA_Look, IA_Fire, IA_Dash.
    • Configure IMC_Default (Input Mapping Context).

Acceptance Criteria

  • Input actions trigger corresponding Gameplay Tags in C++ logs.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Labels

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions