Releases: All-Of-Us-Mods/MiraAPI
Releases · All-Of-Us-Mods/MiraAPI
0.3.6
What's New
- Screen shake no longer interferes with scrolling in the host options menu
- Added a target framerate slider
What's Changed
- Sabotage flashes no longer break on Starlight
- Using the button scale setting no longer breaks the UI.
- If a role fails to register to a marshalling error (nullables) the game will no longer crash.
0.3.5
0.3.4
What's Changed
- Adds custom game tabs, with their own names and description blurbs.
- All keybinds have been moved to the right for consistency and to prevent hide and seek vent uses being obscured.
- Holding shift will change most options to be split in half, like 2.5s -> 1.25s
- Vanilla roles can be blacklisted from spawning or appearing in menus via other mira mods.
- Roles can check if they can spawn on the current gamemode or under specific conditions, such as the current map.
- Adds options that can have customizable text for -1 and 0 values respectively.
- Adds support for modded roles in Hide and Seek
What's Been Fixed
- Fixes vanilla roles bypassing murder attempts
- Fixes keybinds not being hidden on buttons
- Fixes buttons used via keybinds bypassing ButtonClickEvents
- Fixes crashing for Epic Games users when opening the keybinds menu.
0.3.3
This release future-proofs some patches for Freeplay and Player Murders, which all now work on Among Us v17.0.1
Full Changelog: 0.3.2...0.3.3
v0.3.2
What's Changed
Full Changelog: 0.3.1...0.3.2
0.3.1
0.3.0
What's Changed
- Adjust Keybinds for Buttons + Add IntroRoleRevealEvent by @AtonyGit in #54
- Keybind Icons by @CallOfCreator in #55
- Custom Button Improvements + Major Keybind API rewrite by @xChipseq in #57
- Role icons in options menu by @WanderingPix in #60
- Add Before and After Vote Events by @AtonyGit in #62
- Timed modifier QOL changes in Task Adder by @WanderingPix in #61
- Local Settings (Reworked) by @xChipseq in #59
- Vanilla keybindings by @xChipseq in #64
- Fix role icons now appearing if there are no settings for the role. by @WanderingPix in #66
- 2025.9.9 Support by @xChipseq in #65
- 0.3.0 by @XtraCube in #67
Full Changelog: 0.2.1...0.3.0
0.2.1
Highlights
- New
ModdedPlayerOption - Keybinds API by @CallOfCreator
- Fixed modifier assignment
- New BeforeRoundEvent
- Bug fixes and QoL improvements
What's Changed
- Fix Regions Dropdown in "Find Game" & Add Tab Count for Cosmetics Menu by @AtonyGit in #42
- Allow modifiers to have freeplay colors by @AtonyGit in #44
- Add argument for PlayerControl.GetClosestPlayer() to include ghosts by @WanderingPix in #47
- Add BeforeRoundEvent for edge case scenarios by @AtonyGit in #48
- Invoke RoundStartEvent when starting freeplay by @xChipseq in #49
- Dummy Voting Improvements by @xChipseq in #50
- Dummies Fix by @xChipseq in #51
- Implement Keybind API by @CallOfCreator in #43
New Contributors
- @AtonyGit made their first contribution in #42
- @WanderingPix made their first contribution in #47
- @xChipseq made their first contribution in #49
Full Changelog: 0.2.0...0.2.1
0.2.0
What's Changed
- initial event draft by @XtraCube in #15
- Modifier assignment priority 2 by @XtraCube in #16
- optimize plugin loading (and other optimizations if I find them) by @XtraCube in #18
- freeplay modifiers by @XtraCube in #26
- Modifier improvements by @XtraCube in #27
- Custom Intro Team Screen by @Zeo666 in #28
- Modifier Rework by @XtraCube in #19
- Custom game over by @XtraCube in #29
- Optionable Types by @XtraCube in #30
- Voting API by @XtraCube in #31
- Addressables Loading by @XtraCube in #33
- 2025.3.25 (16.0.0) support by @XtraCube in #34
- Update to 2025.5.20 by @XtraCube in #36
- 0.2.0 Update by @XtraCube in #40
New Contributors
Full Changelog: 0.1.9...0.2.0
0.2.0-rc.7
What's Changed
- Presets Feature
- Events can now be unregistered
- Send all RPCs immediately
- Improved Modifier Display
- Fix crashing related to minigames
- Various bug fixes
- 2025.3.25 (16.0.0) support by @XtraCube in #34
- Update to 2025.5.20 by @XtraCube in #36
Full Changelog: 0.2.0-rc.6...0.2.0-rc.7