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[OGUI-1661] Object tree breaking when collapsing parents without first collapsing children #3234
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Merged
graduta
merged 10 commits into
dev
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bug/QCG/OGUI-1661/object-tree-breaks-vnode-lifecycle
Jan 5, 2026
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cd0f8af
Fix tree table rendering by flattening recursive rows with flatMap
hehoon c973d8f
Optimize tree open/close operations by only calling notify() at the end
hehoon c7f8ca1
Fix useless conditional
hehoon 1e2518e
Remove the `toggleAll` and `openAll` and `_openAllRecursive` methods
hehoon 5b4b606
Refactor `branchRow` and `leafRow` into one `treeRowElement` function
hehoon b5634c9
Add `.25rem` left padding (`--space-xs`) to each tree row element
hehoon ae94672
Refactor of treeRowElement params
hehoon c4bed33
Change default padding from `0.25em` to `0.3em`
hehoon f72ec63
Use the short version `{ style }`
hehoon bb659b4
Merge branch 'dev' into bug/QCG/OGUI-1661/object-tree-breaks-vnode-li…
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