Training an AI for Total Wipeout using Unity MLAgents
YouTube Devlog available here:
This is a fork of the MLAgents repo. Follow their Getting Started to use this fork.
The Total Wipeout Scripts, Scenes, and Models are in the Project/Assets/ML-Agents/Examples/WalkerProject/Assets/ML-Agents/Examples/Walker/ folder.
Scenescontains 3 Unity scenes for each of the three obstacles; the background of these scenes requires a paid, non-included asset calledPolygonPrototypeScenesalso contains aTrainerscene to train on theBallsobstacle in parallelModelscontains a variety of trained modelsScripts/WalkerAgent.cscontains the code for the Agent
