合并桌面跨平台构建、播放器与剧情运行时修复 - #25
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…t/SakiEngine into codex/cross-compilation
改用显式 Backdrop 与视频双输入的 Windows Composition Overlay effect,避免向 DWM 提交非法 Direct2D 图。 使用完整 RenderBox 变换矩阵计算原生 overlay 范围,使 FittedBox 缩放后的视频铺满目标区域。
…t/SakiEngine into codex/cross-compilation
…t/SakiEngine into codex/cross-compilation
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合并当前桌面跨平台开发分支,使主分支包含离线桌面构建工具、Erika 桌面运行时、播放器改进和剧情运行时修复。
角色跳跃后再连续登场时,原有立绘会被旧状态写回居中位置;现在保留最新站位并同步仍在播放的动画。退场回调与剧情移动动画交叉时,取消操作会正常结束等待,角色移除不会被旧快照撤销。同步修复 scene/anime 定时等待的脚本索引推进,并包含分支内的选项跳转、音频与 Windows 视频衔接改进。
验证:63 项相关新旧引擎回归测试与 2 项 SoraNoUta 原剧情片段复测通过;修改源码和新增测试静态检查通过。新增回归覆盖立绘站位、动画取消/替换、快速推进、计时器、历史快照和脚本重启。合并后将由游戏仓库的桌面 Action 验证 Windows、macOS 和 Linux 编译。