Releases: Aedif/multi-token-edit
Releases · Aedif/multi-token-edit
Release list
Release 3.2.2
- Improved level's migration script
- Both 'Walls' and 'Tiles' are considered as "levels defining"
MassEdit.tileToRegion(...)API and its use within the migration scripts will now clean up near zero size area region shapes
- Improved handling of one or zero levels containing preset spawning
- Relative elevations between placeable will now be attempted to be preserved instead of flattened to the current active level's bottom elevation
- Fixed
MassEdit.importScenes(...)API generating malformed tags
Release 2.8.4
- Fixed MassEdit.importScenes(...) API generating malformed tags
Release 3.2.1
- Regions created via
tileToRegionutility will now inherit tile's links and elevation - Fixed insertion of Mass Edit form
Shadersfield on 3D Canvas scenes
Release 3.2.0
Preset Browser
- Fixed the browser remaining un-interactive if an error occurred during preset spawn
- Added a new setting: 'Automatic Levels Migration'
- When enabled the module will attempt to detect presets with old
LevelsandWall Heightflags and perform automatic migration to the v14 Levels
- When enabled the module will attempt to detect presets with old
Levels
- Migration script has been improved
- Levels are now only defined by tiles, other placeables simply span them
- The largest tile at the bottom of any inferred level will have a region generated for them with a
Define Surfacebehavior
Spawn As Presetscene context menu option will now encode relevant level information- Fixed incorrect encoding of levels with
Infiniteelevation - New keybind added:
Tile -> Region- Non-alpha pixels of selected tiles will be used to create new regions
- This capability is also exposed through
MassEdit.tileToRegion
Misc
- Fixed Tile rotation updates not transferring correctly to other linked placeables
- Fixed errors preventing macro generator from creating a new macro
Release 3.1.1
Levels
- Fixed levels information not getting encoded when creating presets or assigning placeables
- Fixed level merge on Preset spawn not assigning proper visibility settings
Linker Menu
- Fixed render errors caused by scene documents no longer necessarily having a placeable instances
- Fixed menu node overlap
- Improved Wall, Region, AmbientLight, and AmbientSound highlights during node hover
Misc
- Improved handling of malformed preset tag updates
- Tokens created on scenescapes will now have
scaleset to 1, andanchorsto 0.5 to improve rendering
Release 2.8.3
- Improved handling of malformed Preset tag updates
- Scenescapes
- Implemented Token
scaleandanchoroverrides - If no actor image exists, created tokens will now default to Token texture src
- Fixed interference from
Levelsmodule's token elevation scaling setting
- Implemented Token
Release 3.1.0
- Multi-Layer select tool will now detect documents across all levels
- Presets containing only a single level will be assigned the current active-level upon spawn
- Fixed Preset drag/drop onto 3D Canvas
- Fixed Levels data not getting encoded for
attachedplaceables - New control added to Preset editor window:
Metadata- Displays preset metadata such as core version and encoded levels information
Release 2.8.2
Release 3.0.1
- Fixed Scenescape outline filter causing canvas to freeze
Release 3.0.2
- Fixed
Placeable Preview Editingcontrol not applying changes on scenescapes - Fixed PF2e specific bug causing region preview rotation to fail when dragged from the chat card
- Fixed Mass Edit form checkboxes not auto-toggling for
multi-selectfields