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Releases: Aedif/multi-token-edit

Release 3.2.2

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@Aedif Aedif released this 27 Jun 20:22
  • Improved level's migration script
    • Both 'Walls' and 'Tiles' are considered as "levels defining"
    • MassEdit.tileToRegion(...) API and its use within the migration scripts will now clean up near zero size area region shapes
  • Improved handling of one or zero levels containing preset spawning
    • Relative elevations between placeable will now be attempted to be preserved instead of flattened to the current active level's bottom elevation
  • Fixed MassEdit.importScenes(...) API generating malformed tags

Release 2.8.4

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@Aedif Aedif released this 27 Jun 20:29
  • Fixed MassEdit.importScenes(...) API generating malformed tags

Release 3.2.1

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@Aedif Aedif released this 21 Jun 07:42
  • Regions created via tileToRegion utility will now inherit tile's links and elevation
  • Fixed insertion of Mass Edit form Shaders field on 3D Canvas scenes

Release 3.2.0

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@Aedif Aedif released this 17 Jun 22:56

Preset Browser

  • Fixed the browser remaining un-interactive if an error occurred during preset spawn
  • Added a new setting: 'Automatic Levels Migration'
    • When enabled the module will attempt to detect presets with old Levels and Wall Height flags and perform automatic migration to the v14 Levels

Levels

  • Migration script has been improved
    • Levels are now only defined by tiles, other placeables simply span them
    • The largest tile at the bottom of any inferred level will have a region generated for them with a Define Surface behavior
  • Spawn As Preset scene context menu option will now encode relevant level information
  • Fixed incorrect encoding of levels with Infinite elevation
  • New keybind added: Tile -> Region
    • Non-alpha pixels of selected tiles will be used to create new regions
    • This capability is also exposed through MassEdit.tileToRegion

Misc

  • Fixed Tile rotation updates not transferring correctly to other linked placeables
  • Fixed errors preventing macro generator from creating a new macro

Release 3.1.1

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@Aedif Aedif released this 31 May 22:05

Levels

  • Fixed levels information not getting encoded when creating presets or assigning placeables
  • Fixed level merge on Preset spawn not assigning proper visibility settings

Linker Menu

  • Fixed render errors caused by scene documents no longer necessarily having a placeable instances
  • Fixed menu node overlap
  • Improved Wall, Region, AmbientLight, and AmbientSound highlights during node hover

Misc

  • Improved handling of malformed preset tag updates
  • Tokens created on scenescapes will now have scale set to 1, and anchors to 0.5 to improve rendering

Release 2.8.3

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@Aedif Aedif released this 31 May 14:58
  • Improved handling of malformed Preset tag updates
  • Scenescapes
    • Implemented Token scale and anchor overrides
    • If no actor image exists, created tokens will now default to Token texture src
    • Fixed interference from Levels module's token elevation scaling setting

Release 3.1.0

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@Aedif Aedif released this 24 May 13:10
  • Multi-Layer select tool will now detect documents across all levels
  • Presets containing only a single level will be assigned the current active-level upon spawn
  • Fixed Preset drag/drop onto 3D Canvas
  • Fixed Levels data not getting encoded for attached placeables
  • New control added to Preset editor window: Metadata
    • Displays preset metadata such as core version and encoded levels information

Release 2.8.2

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@Aedif Aedif released this 19 May 22:13
  • Fixed MassEdit.updatePresetTags API

Release 3.0.1

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@Aedif Aedif released this 09 May 16:07
  • Fixed Scenescape outline filter causing canvas to freeze

Release 3.0.2

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@Aedif Aedif released this 17 May 09:44
  • Fixed Placeable Preview Editing control not applying changes on scenescapes
  • Fixed PF2e specific bug causing region preview rotation to fail when dragged from the chat card
  • Fixed Mass Edit form checkboxes not auto-toggling for multi-select fields