feat: Glorianas via jsons#1215
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4 issues found across 26 files
Confidence score: 2/5
- There is a concrete high-impact logic bug in
scripts/scr_initialize_custom/scr_initialize_custom.gml: usingv=0instead ofv==0in flagship naming conditions makes both branches unreachable, which can break flagship assignment behavior at runtime. - Two save-compatibility risks are present:
scripts/scr_initialize_custom/scr_initialize_custom.gmlreadsextra_ships.glorianawithout a field-existence fallback, andscripts/scr_chapter_new/scr_chapter_new.gmlintroducesextra_ships.glorianaswithout a clear nested-struct migration path for older saves. - Because these issues are user-facing (game state/load behavior and flagship setup) and reported with relatively high confidence, this sits in high-risk territory until fixes or migration guards are added.
- Pay close attention to
scripts/scr_initialize_custom/scr_initialize_custom.gmlandscripts/scr_chapter_new/scr_chapter_new.gml- flagship condition logic and backward-compatible save-field handling need verification.
Shadow auto-approve: would not auto-approve because issues were found.
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14 issues found across 40 files
Confidence score: 2/5
- High-risk regressions are called out with strong confidence: in
scripts/scr_initialize_custom/scr_initialize_custom.gml,v=0in flagship naming conditions makes the check always false, so ships fail to receive names as intended. - There are concrete user-facing behavior breaks in core flows, including squad/loadout overwrite behavior in
scripts/scr_squads/scr_squads.gml, role ordering regressions inscripts/scr_company_order/scr_company_order.gml, and empty company 11+ cards inscripts/scr_management/scr_management.gml. - Save compatibility risk is significant in
scripts/scr_chapter_new/scr_chapter_new.gml: renamingmonastary_nametomonastery_namewithout fallback can drop persisted values for existing saves. - Pay close attention to
scripts/scr_initialize_custom/scr_initialize_custom.gml,scripts/scr_squads/scr_squads.gml,scripts/scr_chapter_new/scr_chapter_new.gml, andscripts/scr_management/scr_management.gml- these contain the highest-impact functional and compatibility regressions to validate before merge.
Shadow auto-approve: would not auto-approve because issues were found.
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EttyKitty
approved these changes
Jun 4, 2026
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No issues found across 40 files
Confidence score: 5/5
- Automated review surfaced no issues in the provided summaries.
- No files require special attention.
Shadow auto-approve: would require human review. This feature adds new Gloriana ship types, modifies squad generation, equipment, and starting traits across 40 files, which has a broad impact on core game mechanics and requires human review to ensure correctness.
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##Contents
##Notes
DA now actually generate the Invincible Reason as their gloriana and flagship
Summary by cubic
Adds Gloriana support to chapter JSONs with automatic flagship spawning. Expands squad generation with bikes/attack bikes, multi-role roles, random equipment, and a cleaner company management view.
New Features
extra_ships.gloriana; the engine creates aGlorianaand usesflagship_namewhen present. Dark Angels now generate the Invincible Reason.alternative_roles, randomizes equipment loadouts, refactors company panels to sort and summarize roles, and adds an expanded custom chapter template.Bug Fixes
scholarinstead of marked for death/soft_target; removes Celestial Lions customsergeanttitle.Written for commit 6644200. Summary will update on new commits.