Little fox model is by bonfire
This project is created mainly for testing my abilities, i wanted to see how much i will be able to do from the little idea and a task to show what i can do in little given time for development
I spent most of the time working on this project studying things i dont know or remember and had fun planning it.
- Character setup
- Movement provided with Unity CharacterController and super simple PlayerController class.
- Camera is managed by CameraController it is simple and just follows player, i dont think this test project needs complex and visely designed controllable camera.
- PlayerStats controls health and level(scene) player is on.
- Platforms and environment
- WindPlatform - "A block on which the wind blows, pushing the character with a certain force. The wind acts on character only while he is in the block. The wind direction changes every 2 seconds for random side. The wind blows strictly horizontally".
- PulsePlatform - "When a player steps on a block, it is activated (lights up orange) and after 1 second will damage anyone standing on the block (by blinking red). After dealing damage, trap “re-starts” for some time, after which it begins its logic from the very beginning".
- Moving - "Moving platform that can push player off the arena or make it difficult to get to the finish".
- clean up and structure code
- pause functions for levels
- gesign some levels, currently its in a more technical state.
- add light and textures\ materials(i wanted background to be starry space).
- add character selection menu with customisable characters (color of cape, stats)
showcase of 2 particular logic blocks - pulse and wind.
3DPlatformer_likeFallguys.-.GameLevel.test.mp4
running around and winning game.
3DPlatformer_likeFallguys.-.GameLevel.mp4
@agoodboygames used some of his code while creating movement
@iHeartGameDev overall a lot of info
discussions.unity.com :^/
model of fox by bonfire REALLY CUTE THING