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Fight with the reference damage formula and absolute HP - #2

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AcideFluorhydrique merged 1 commit into
mainfrom
combat-reference-formula
Sep 26, 2026
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AcideFluorhydrique merged 1 commit into
mainfrom
combat-reference-formula

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Each attack rolls between a kind's minimum and maximum attack, and each point of defence adds 1.6% to the divisor. HP is absolute and grows with formation and level; below half HP a unit hits at half strength; the counter is full strength and uses the defender's HP after the hit. Terrain no longer shields the defender but hampers tanks and guns attacking into it; city walls take the roll undefended.

Supply, the counter table, entrenchment, commanders and the embarked penalty stay as our own rules on top. Save format goes to version 3.

Each attack rolls between a kind's minimum and maximum attack, and each
point of defence adds 1.6% to the divisor. HP is absolute and grows with
formation and level; below half HP a unit hits at half strength; the
counter is full strength and uses the defender's HP after the hit.
Terrain no longer shields the defender but hampers tanks and guns
attacking into it; city walls take the roll undefended.

Supply, the counter table, entrenchment, commanders and the embarked
penalty stay as our own rules on top. Save format goes to version 3.
@AcideFluorhydrique
AcideFluorhydrique merged commit fc0d981 into main Sep 26, 2026
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