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Fight with the reference damage formula and absolute HP - #2
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Each attack rolls between a kind's minimum and maximum attack, and each point of defence adds 1.6% to the divisor. HP is absolute and grows with formation and level; below half HP a unit hits at half strength; the counter is full strength and uses the defender's HP after the hit. Terrain no longer shields the defender but hampers tanks and guns attacking into it; city walls take the roll undefended. Supply, the counter table, entrenchment, commanders and the embarked penalty stay as our own rules on top. Save format goes to version 3.
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Each attack rolls between a kind's minimum and maximum attack, and each point of defence adds 1.6% to the divisor. HP is absolute and grows with formation and level; below half HP a unit hits at half strength; the counter is full strength and uses the defender's HP after the hit. Terrain no longer shields the defender but hampers tanks and guns attacking into it; city walls take the roll undefended.
Supply, the counter table, entrenchment, commanders and the embarked penalty stay as our own rules on top. Save format goes to version 3.