Add in transmission method and geometry (USD ShaderBall) infrastructure#2860
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kwokcb wants to merge 5 commits intoAcademySoftwareFoundation:mainfrom
Draft
Add in transmission method and geometry (USD ShaderBall) infrastructure#2860kwokcb wants to merge 5 commits intoAcademySoftwareFoundation:mainfrom
kwokcb wants to merge 5 commits intoAcademySoftwareFoundation:mainfrom
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- Add converted shader ball as glTF (glb) resource - Modify existing brass look for std surface to use greysphere for non preview materials and add assignments for usd shader ball - Add new glass look
- Change default for viewer to usd shader ball - Add in "transmissionMethod" option: opacity / refraction. Default is still refraction. To allow command line rendering of different methods.
…gnment as UI is tied to materials not assignments.
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Purpose
Geometry
Viewing
Materials
Transmission
Results
Desktop MaterialXView
Web Viewer
USD shaderball with new glass look material document
(*) Note that the glTF modifications made here, are not included here. They are worth considering as a possible later change but suggested this be done on the original USD asset.