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26 changes: 24 additions & 2 deletions src/aframe-streetmix-parsers.js
Original file line number Diff line number Diff line change
Expand Up @@ -202,12 +202,30 @@ function createSidewalkClonedVariants (segmentWidthInMeters, density, elevationP
normal: 0.125,
dense: 0.25
};

// the speed for some pedestrian models is different
const charSpeed = {
// baby-stroller-walk
a_char10: 1,
// wheel-chair
a_char11: 1,
// walker-walk
a_char12: 0.2,
// kid-scooter
a_char13: 2,
// kid-walk
a_char14: 0.8,
// blind-cane-walk
a_char15: 1,
// cart-walk
a_char16: 1.2
}
const totalPedestrianNumber = parseInt(densityFactors[density] * streetLength, 10);
const dividerParentEl = createParentElement('pedestrians-parent');
dividerParentEl.setAttribute('position', { y: elevationPosY });
// Randomly generate avatars
for (let i = 0; i < totalPedestrianNumber; i++) {
const variantName = (animated === true) ? 'a_char' + String(getRandomIntInclusive(1, 8)) : 'char' + String(getRandomIntInclusive(1, 16));
const variantName = 'a_char' + String(getRandomIntInclusive(1, 16));
const xVal = getRandomArbitrary(xValueRange[0], xValueRange[1]);
const zVal = zValueRange.pop();
const yVal = 0;
Expand All @@ -223,7 +241,11 @@ function createSidewalkClonedVariants (segmentWidthInMeters, density, elevationP
}

if (animated) {
addLinearStreetAnimation(placedObjectEl, 1.4, streetLength, xVal, yVal, zVal, animationDirection);
const speed = charSpeed[variantName] || 1.4;
addLinearStreetAnimation(placedObjectEl, speed, streetLength, xVal, yVal, zVal, animationDirection);
} else {
// solution for pause animation-mixer animation from donmccurdy
placedObjectEl.setAttribute('animation-mixer', {timeScale: 0});
}
dividerParentEl.append(placedObjectEl);
}
Expand Down
40 changes: 17 additions & 23 deletions src/assets.js
Original file line number Diff line number Diff line change
Expand Up @@ -29,31 +29,9 @@ function buildAssetHTML (assetUrl, categories) {
<a-mixin shadow id="pride-flag" position="0.409 3.345 0" rotation="0 0 0" scale="0.5 0.75 0" geometry="width:2;height:2;primitive:plane" material="side:double; src:${assetUrl}materials/rainbow-flag-poles_512.png;transparent: true;"></a-mixin>
<a-mixin shadow id="wayfinding-box" geometry="primitive: box; height: 2; width: 0.84; depth: 0.1" material="color: gray"></a-mixin>
`,
people: `
<!-- human characters -->
<a-asset-item id="humans" src="${assetUrl}sets/human-characters-poses-1/gltf-exports/draco/human-characters-poses-1.glb"></a-asset-item>
<a-mixin shadow id="char1" gltf-part="src: #humans; part: Character_1"></a-mixin>
<a-mixin shadow id="char2" gltf-part="src: #humans; part: Character_2"></a-mixin>
<a-mixin shadow id="char3" gltf-part="src: #humans; part: Character_3"></a-mixin>
<a-mixin shadow id="char4" gltf-part="src: #humans; part: Character_4"></a-mixin>
<a-mixin shadow id="char5" gltf-part="src: #humans; part: Character_5"></a-mixin>
<a-mixin shadow id="char6" gltf-part="src: #humans; part: Character_6"></a-mixin>
<a-mixin shadow id="char7" gltf-part="src: #humans; part: Character_7"></a-mixin>
<a-mixin shadow id="char8" gltf-part="src: #humans; part: Character_8"></a-mixin>
<a-asset-item id="humans2" src="${assetUrl}sets/human-characters-poses-2/gltf-exports/draco/human-characters-poses-2.glb"></a-asset-item>
<a-mixin shadow id="char9" gltf-part="src: #humans2; part: Character_9"></a-mixin>
<a-mixin shadow id="char10" gltf-part="src: #humans2; part: Character_10"></a-mixin>
<a-mixin shadow id="char11" gltf-part="src: #humans2; part: Character_11"></a-mixin>
<a-mixin shadow id="char12" gltf-part="src: #humans2; part: Character_12"></a-mixin>
<a-mixin shadow id="char13" gltf-part="src: #humans2; part: Character_13"></a-mixin>
<a-mixin shadow id="char14" gltf-part="src: #humans2; part: Character_14"></a-mixin>
<a-mixin shadow id="char15" gltf-part="src: #humans2; part: Character_15"></a-mixin>
<a-mixin shadow id="char16" gltf-part="src: #humans2; part: Character_16"></a-mixin>
`,
'people-rigged': `
people: `
<a-asset-item id="character1walk" src="${assetUrl}sets/human-characters-animation-seperated/gltf-exports/draco/character-1-walk.glb"></a-asset-item>
<a-mixin shadow id="a_char1" gltf-model="#character1walk" animation-mixer></a-mixin>

<a-asset-item id="character2walk" src="${assetUrl}sets/human-characters-animation-seperated/gltf-exports/draco/character-2-walk.glb"></a-asset-item>
<a-mixin shadow id="a_char2" gltf-model="#character2walk" animation-mixer></a-mixin>
<a-asset-item id="character3walk" src="${assetUrl}sets/human-characters-animation-seperated/gltf-exports/draco/character-3-walk.glb"></a-asset-item>
Expand All @@ -68,6 +46,22 @@ function buildAssetHTML (assetUrl, categories) {
<a-mixin shadow id="a_char7" gltf-model="#character7walk" animation-mixer></a-mixin>
<a-asset-item id="character8walk" src="${assetUrl}sets/human-characters-animation-seperated/gltf-exports/draco/character-8-walk.glb"></a-asset-item>
<a-mixin shadow id="a_char8" gltf-model="#character8walk" animation-mixer></a-mixin>
<a-asset-item id="character9walk" src="${assetUrl}sets/human-characters-animation-seperated/gltf-exports/draco/character-9-walk.glb"></a-asset-item>
<a-mixin shadow id="a_char9" gltf-model="#character9walk" animation-mixer></a-mixin>
<a-asset-item id="character10walk" src="${assetUrl}sets/human-characters-animation-seperated/gltf-exports/draco/character-10-baby-stroller-walk.glb"></a-asset-item>
<a-mixin shadow id="a_char10" gltf-model="#character10walk" animation-mixer></a-mixin>
<a-asset-item id="character11walk" src="${assetUrl}sets/human-characters-animation-seperated/gltf-exports/draco/character-11-wheel-chair.glb"></a-asset-item>
<a-mixin shadow id="a_char11" gltf-model="#character11walk" animation-mixer></a-mixin>
<a-asset-item id="character12walk" src="${assetUrl}sets/human-characters-animation-seperated/gltf-exports/draco/character-12-walker-walk.glb"></a-asset-item>
<a-mixin shadow id="a_char12" gltf-model="#character12walk" animation-mixer></a-mixin>
<a-asset-item id="character13walk" src="${assetUrl}sets/human-characters-animation-seperated/gltf-exports/draco/character-13-kid-scooter.glb"></a-asset-item>
<a-mixin shadow id="a_char13" gltf-model="#character13walk" animation-mixer></a-mixin>
<a-asset-item id="character14walk" src="${assetUrl}sets/human-characters-animation-seperated/gltf-exports/draco/character-14-kid-walk.glb"></a-asset-item>
<a-mixin shadow id="a_char14" gltf-model="#character14walk" animation-mixer></a-mixin>
<a-asset-item id="character15walk" src="${assetUrl}sets/human-characters-animation-seperated/gltf-exports/draco/character-15-blind-cane-walk.glb"></a-asset-item>
<a-mixin shadow id="a_char15" gltf-model="#character15walk" animation-mixer></a-mixin>
<a-asset-item id="character16walk" src="${assetUrl}sets/human-characters-animation-seperated/gltf-exports/draco/character-16-cart-walk.glb"></a-asset-item>
<a-mixin shadow id="a_char16" gltf-model="#character16walk" animation-mixer></a-mixin>
`,
vehicles: `
<!-- vehicles -->
Expand Down