Lil Moonie is a 2D side-scrolling action game inspired by Dead Cells and Hollow Knight, but with a simplified scope. Players will combat with enemies to complete level.
The game features:
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Player Movement & Combat: Responsive controls for character movement and attack actions.
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Enemy Encounters: AI-driven enemies with distinct behaviors.
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Level Progression: Navigate through a single, polished level.
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Win/Loss Conditions: Clear objectives for success and failure.
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Movement: WAD (W: Jump, A: Left, D: Right)
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Heal: S
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Dash: Left shift
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Attack/Combo Attack: Left Mouse Click
Defeat all enemies in the level.
To get the project running on your local machine, follow these steps:
Unity Editor.
Git: Installed on your system for version control.
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Open your terminal or Git Bash.
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Navigate to the directory where you want to store the project.
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Clone the repository using the following command:
git clone https://github.com/thetrucy/pixel-game
- Navigate into the cloned project directory:
cd lil-moon-game-project # Replace with your actual project folder name
Opening in Unity Editor
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Open Unity Hub.
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Click on "Add" and navigate to the lil-moonie-game-project directory you just cloned. Select the root folder.
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Ensure the correct Unity Editor version (2022.3.15f1) is selected.
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Click "Open Project" to launch the game in the Unity Editor.
You can build the game for Windows or Linux directly from the Unity Editor.
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Open Build Settings In the Unity Editor, go to File > Build Settings.
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Select Platform
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For Windows (.exe):
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Select PC, Mac & Linux Standalone.
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Set Target Platform to Windows.
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Set Architecture to x86_64.
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For Linux:
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Select PC, Mac & Linux Standalone.
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Set Target Platform to Linux.
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Set Architecture to x86_64.
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(Ensure you have the Linux Build Support module installed via Unity Hub if you haven't already).
- Build and Run
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Click "Switch Platform" if prompted.
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Click "Build" or "Build And Run".
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Choose a destination folder to save your build.
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The executable file (e.g., Lil Moonie.exe for Windows, or Lil Moonie.x86_64 for Linux) and its associated _Data folder will be generated in your chosen location.