This is an implemetation of a classic Minesweeper. This game is built using C++ and raylib graphics library.
During the development of this project, I used the following resources for guidance:
- Raylib Official Documentation: The primary reference for using Raylib's functions. Raylib
- Minesweeper Game Logic: For understanding the game mechanics and logic, I referred to: Minesweeper Algorithm Guide by GeeksforGeeks.
- C++ and Raylib Tutorials: Raylib C++ tutorials for integrating the library with C++. Link
- UX/UI design: I personally feel that this project is not user-friendly as it doesn't have any guidance. Instructions will be added in later models.
- Difficulty Levels: Varying difficulty by adding mines and changing grid size.
- Timer and Scoreboard: Implement a timer and a high-score system to track the best times.