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Minesweeper

This is an implemetation of a classic Minesweeper. This game is built using C++ and raylib graphics library.

References

During the development of this project, I used the following resources for guidance:

  • Raylib Official Documentation: The primary reference for using Raylib's functions. Raylib
  • Minesweeper Game Logic: For understanding the game mechanics and logic, I referred to: Minesweeper Algorithm Guide by GeeksforGeeks.
  • C++ and Raylib Tutorials: Raylib C++ tutorials for integrating the library with C++. Link

Future Improvements

  • UX/UI design: I personally feel that this project is not user-friendly as it doesn't have any guidance. Instructions will be added in later models.
  • Difficulty Levels: Varying difficulty by adding mines and changing grid size.
  • Timer and Scoreboard: Implement a timer and a high-score system to track the best times.

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