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Assuming one does not use any of the blueprint nodes (only ship the Is there any dependency we should be aware about? Thanks again for the amazing work. |
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Replies: 2 comments
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Hello. No, if the only thing you want is to generate However, ELT has a lot of functions which helps handling game localization, like, getting the list of available languages, changing language, detecting language change, etc. For these, you will need to include the plugin in the final build. |
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A follow up question: |
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Hello.
No, if the only thing you want is to generate
.locresfiles you can exclude the whole plugin from the shipping build.However, ELT has a lot of functions which helps handling game localization, like, getting the list of available languages, changing language, detecting language change, etc. For these, you will need to include the plugin in the final build.